| 3ds Max C++ API Reference
    | 
The arguments for the "dispFlags" parameter in GraphicsWindow::processWireFaces(), and also for Mesh::dispFlags and BezierShape::dispFlags. More...
| Macros | |
| #define | DISP_VERTTICKS (1<<0) | 
| Display vertices as tick marks. | |
| #define | DISP_BEZHANDLES (1<<1) | 
| Display Bezier handles. | |
| #define | DISP_OBJSELECTED (1<<8) | 
| Mimics COMP_OBJSELECTED in mesh.h. | |
| #define | DISP_SELVERTS (1<<10) | 
| Display selected vertices. | |
| #define | DISP_SELFACES (1<<11) | 
| Display selected faces. | |
| #define | DISP_SELSEGMENTS (1<<11) | 
| Display selected segments. | |
| #define | DISP_SELPATCHES (1<<11) | 
| Display selected patches. | |
| #define | DISP_SELEDGES (1<<12) | 
| Display selected edges. | |
| #define | DISP_SELPOLYS (1<<13) | 
| Display selected polygons. | |
| #define | DISP_SELHANDLES (1<<14) | 
| Display selected handles. | |
| #define | DISP_UNSELECTED (1<<14) | 
| Used by loft – Shape unselected. | |
| #define | DISP_SELECTED (1<<15) | 
| Used by loft – Shape selected. | |
| #define | DISP_LATTICE (1<<16) | 
| Display the patch lattice. | |
| #define | DISP_ATSHAPELEVEL (1<<16) | 
| Used by loft – Shape at current level. | |
| #define | DISP_VERT_NUMBERS (1<<17) | 
| When this bit is set, and vertex ticks are being displayed, the shape is drawn with vertex numbers in addition to the ticks. | |
| #define | DISP_VERTS (1<<17) | 
| This is used by the Edit Patch modifier to indicate whether the vertices are displayed or not. | |
| #define | DISP_VERT_NUMBERS_SELONLY (1<<18) | 
| When this bit is set and the DISP_VERT_NUMBERS bit is set, only the numbers of selected vertices are displayed. | |
| #define | DISP_SPLINES_ORTHOG (1<<25) | 
| Not displayed, but splines to be created orthogonally. | |
| #define | USE_DAMAGE_RECT (1<<0) | 
| If this flag is set, only the damaged area needs to be displayed. | |
| #define | DISP_SHOWSUBOBJECT (1<<1) | 
| This indicates if an item should display its sub-object selection state. | |
The arguments for the "dispFlags" parameter in GraphicsWindow::processWireFaces(), and also for Mesh::dispFlags and BezierShape::dispFlags.
| #define DISP_VERTTICKS (1<<0) | 
Display vertices as tick marks.
| #define DISP_BEZHANDLES (1<<1) | 
Display Bezier handles.
| #define DISP_OBJSELECTED (1<<8) | 
Mimics COMP_OBJSELECTED in mesh.h.
| #define DISP_SELVERTS (1<<10) | 
Display selected vertices.
| #define DISP_SELFACES (1<<11) | 
Display selected faces.
| #define DISP_SELSEGMENTS (1<<11) | 
Display selected segments.
| #define DISP_SELPATCHES (1<<11) | 
Display selected patches.
| #define DISP_SELEDGES (1<<12) | 
Display selected edges.
| #define DISP_SELPOLYS (1<<13) | 
Display selected polygons.
| #define DISP_SELHANDLES (1<<14) | 
Display selected handles.
| #define DISP_UNSELECTED (1<<14) | 
Used by loft – Shape unselected.
| #define DISP_SELECTED (1<<15) | 
Used by loft – Shape selected.
| #define DISP_LATTICE (1<<16) | 
Display the patch lattice.
| #define DISP_ATSHAPELEVEL (1<<16) | 
Used by loft – Shape at current level.
| #define DISP_VERT_NUMBERS (1<<17) | 
When this bit is set, and vertex ticks are being displayed, the shape is drawn with vertex numbers in addition to the ticks.
| #define DISP_VERTS (1<<17) | 
This is used by the Edit Patch modifier to indicate whether the vertices are displayed or not.
This can be toggled on or off.
| #define DISP_VERT_NUMBERS_SELONLY (1<<18) | 
When this bit is set and the DISP_VERT_NUMBERS bit is set, only the numbers of selected vertices are displayed.
| #define DISP_SPLINES_ORTHOG (1<<25) | 
Not displayed, but splines to be created orthogonally.
| #define USE_DAMAGE_RECT (1<<0) | 
If this flag is set, only the damaged area needs to be displayed.
The damaged rectangle may be retrieved using INode::GetDamagedRect(). See Class INode.
| #define DISP_SHOWSUBOBJECT (1<<1) | 
This indicates if an item should display its sub-object selection state.
The system will set this flag is the item is selected, the user is in the modify branch, and the item is in sub-object selection mode.