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| #define | MNDISP_VERTTICKS 0x01 |
| | Display vertex tick marks.
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| #define | MNDISP_SELVERTS 0x02 |
| | Display selected vertices.
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| #define | MNDISP_SELFACES 0x04 |
| | Display selected faces.
|
| #define | MNDISP_SELEDGES 0x08 |
| | Display selected edges.
|
| #define | MNDISP_NORMALS 0x10 |
| | Display face normals.
|
| #define | MNDISP_SMOOTH_SUBSEL 0x20 |
| | Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE)
|
| #define | MNDISP_BEEN_DISP 0x40 |
| | Set when the MNMesh has been displayed (at the end of the render method.)
|
| #define | MNDISP_DIAGONALS 0x80 |
| | Set when diagonals should be displayed.
|
| #define | MNDISP_HIDE_SUBDIVISION_INTERIORS 0x100 |
| #define | MNDISP_USE_VERTEX_COLORS 0x200 |
| | Set when vertex color data (VDATA_COLOR, if present) should be used to draw edges (used by OpenSubdiv)
|
| #define | MNDISP_USE_EDGE_COLORS 0x400 |
| | Set when edge color data (EDATA_COLOR, if present) should be used to draw vertices (used by OpenSubdiv)
|