3ds Max C++ API Reference
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The name change notifications.

Variables

constexpr NotifyCode NOTIFY_NODE_RENAMED = 0x0000001E
 These kinds of notifications are sent when the name of a target has been changed.

Scene State Notifications

All the SceneState notifications have NotifyInfo::callParam as a const MCHAR* with the SceneState name except for NOTIFY_SCENESTATE_RENAME

constexpr NotifyCode NOTIFY_SCENESTATE_RENAME = 0x000000A4
 Sent after a Scene State is renamed.

Named Selection Sets Notifications.

The following notifications will be broadcast whenever any operation has been done to a named selection set.

Note
These notifications only apply to named selection sets of objects but not sub-object ones.

Sent when a Named selection set is created either in the UI, or via maxscript.

constexpr NotifyCode NOTIFY_NAMED_SEL_SET_RENAMED = 0x000000BC
 Sent when a Named selection set name is changed, either in the old UI, or via maxscript.

Detailed Description

Variable Documentation

◆ NOTIFY_NODE_RENAMED

NotifyCode NOTIFY_NODE_RENAMED = 0x0000001E
inlineconstexpr

These kinds of notifications are sent when the name of a target has been changed.

All these notifications use the struct NameChange as their call parameter.

See also
NameChange
NOTIFY_NODE_RENAMED,NOTIFY_SCENESTATE_RENAME,NOTIFY_NAMED_SEL_SET_RENAMED

Sent if a is node renamed. See \MAXSDK\SAMPLES\OBJECTS\LIGHT.CPP for an example of this notification in use.

◆ NOTIFY_SCENESTATE_RENAME

NotifyCode NOTIFY_SCENESTATE_RENAME = 0x000000A4
inlineconstexpr

Sent after a Scene State is renamed.

NotifyInfo::callParam is pointer to NameChange

◆ NOTIFY_NAMED_SEL_SET_RENAMED

NotifyCode NOTIFY_NAMED_SEL_SET_RENAMED = 0x000000BC
inlineconstexpr

Sent when a Named selection set name is changed, either in the old UI, or via maxscript.

NotifyInfo::callParam is a pointer to the struct NameChange of the changed named set.