| 3ds Max C++ API Reference
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| Macros | |
| #define | MAPSLOT_TEXTURE 0 | 
| A slot that holds a texture map. | |
| #define | MAPSLOT_ENVIRON 1 | 
| Generate UVW on-the-fly using view vector, default to spherical. | |
| #define | MAPSLOT_DISPLACEMENT 2 | 
| Displacement maps: a type of texture map. | |
| #define | MAPSLOT_BACKGROUND 3 | 
| Background maps: generate UVW on-the-fly using view vector, default to screen. | |
| #define MAPSLOT_TEXTURE 0 | 
A slot that holds a texture map.
| #define MAPSLOT_ENVIRON 1 | 
Generate UVW on-the-fly using view vector, default to spherical.
A slot which holds an environment map.
| #define MAPSLOT_DISPLACEMENT 2 | 
Displacement maps: a type of texture map.
| #define MAPSLOT_BACKGROUND 3 | 
Background maps: generate UVW on-the-fly using view vector, default to screen.