Particle_Skinner - superclass: modifier; super-superclass:MAXWrapper - 36:0 - classID: #(-1901498132, 2071505165)Description:
The Particle_Skinner Modifier allows one or more Particle Flow systems to deform the geometry of the modified object.
Available in 3ds Max 2014 and higher.
Constructors:
Particle_Skinner...  
ParticleSkinnerOSM...Properties:
<Particle_Skinner>.Before_Hide     BooleanClass    default: true   --  booleanGet/set the state of the "Hide Before Time On" checkbox.
<Particle_Skinner>.Time_On     Integer    default: 0   --  integerGet/set the value of the "Time On" spinner.
<Particle_Skinner>.Use_Time_Off     BooleanClass    default: false   --  booleanGet/set the state of the "Time Off" checkbox.
<Particle_Skinner>.Time_Off     Integer    default: 9600   --  integerGet/set the value of the "Time Off" spinner.
<Particle_Skinner>.After_Hide     BooleanClass    default: false   --  booleanGet/set the state of the "Hide After Time Off" checkbox.
<Particle_Skinner>.Particle_Flow_Systems     ArrayParameter    default: #()   --  node array; SubAnimGet/set the array of Particle Flow systems to use.
<Particle_Skinner>.All_Particle_Flow_Events     BooleanClass    default: true   --  booleanGet/set the state of the "All Particle Flow Events" checkbox.
<Particle_Skinner>.Particle_Flow_Events     ArrayParameter    default: #()   --  node array; SubAnimGet/set the array of Particle Flow Events to use.
Applicable only when .All_Particle_Flow_Events is set to False.
<Particle_Skinner>.falloff     Float    default: 1.0   --  floatGet/set the value of the "Falloff" spinner.
<Particle_Skinner>.Distance_Influence_Type     Integer    default: 0   --  radiobtnIndexGet/set the state of the "Distance Influence" radio buttons.
Possible values are:
0 - Absolute (default)
1 - Size %
2 - Binding %
<Particle_Skinner>.Absolute_Influence     Float    default: 10.0   --  worldUnitsGet/set the value of the "Absolute" spinner.
<Particle_Skinner>.Size_Influence     Float    default: 100.0   --  percentGet/set the value of the "Size %" spinner.
<Particle_Skinner>.Binding_Influence     Float    default: 100.0   --  percentGet/set the value of the "Binding %" spinner.
<Particle_Skinner>.Controllers_Limit     Integer    default: 4   --  integerGet/set the value of the "Controllers Limit" spinner.
<Particle_Skinner>.Control_By_Inside_Inclusion     BooleanClass    default: false   --  booleanGet/set the state of the "Control By Inside Inclusion" checkbox.
<Particle_Skinner>.Remove_Uncontrolled     BooleanClass    default: false   --  booleanGet/set the state of the "Remove Uncontrolled" checkbox.
<Particle_Skinner>.Rip_Surface_Apart     Integer    default: 0   --  integerGet/set the selection of the "Type" drop-down list.
Possible values are:
0 - None (default)
1 - Binding Break
2 - Distance Change
3 - Offset
<Particle_Skinner>.Split_Precision_Type     Integer    default: 0   --  radiobtnIndex; Edge_Split_Precision_TypeGet/set the state of the "Edge Split Precision" radio buttons.
Possible values are:
0 - Relative % (default)
1 - Absolute
<Particle_Skinner>.Relative_Precision     Float    default: 95.0   --  animatable; percent; Controller Scaling: (1 : 100.0); WeirdScaled (1.0)Get/set the value of the "Relative %" spinner.
<Particle_Skinner>.Absolute_Precision     Float    default: 0.1   --  animatable; worldUnitsGet/set the value of the "Absolute" spinner.
<Particle_Skinner>.Distance_Type     Integer    default: 0   --  radiobtnIndexGet/set the state of the "Offset Distance" radio buttons.
Possible values are:
0 - Relative % (default)
1 - Absolute
<Particle_Skinner>.Relative_Distance     Float    default: 50.0   --  animatable; percent; Controller Scaling: (1 : 100.0); WeirdScaled (1.0)Get/set the value of the "Relative %" spinner.
<Particle_Skinner>.Absolute_Distance     Float    default: 1.0   --  animatable; worldUnitsGet/set the value of the "Absolute" spinner.
<Particle_Skinner>.Binding_List_Type     Integer    default: 0   --  radiobtnIndexGet/set the state of the "MassFX Glue Bindings" radio buttons.
Possible values are:
0 - All
1 - Selected
<Particle_Skinner>.PhysX_Glue_Tests     ArrayParameter    default: #()   --  node array; MassFX_Glue_Tests; SubAnimGet/set the array of the MassFX Glue Test operator nodes.
<Particle_Skinner>.Sustain_Topology     BooleanClass    default: true   --  booleanGet/set the state of the "Sustain Topology" checkbox.
<Particle_Skinner>.Interval_Ticks     Integer    default: 10   --  integerGet/set the value of the "Interval Ticks" spinner.
<Particle_Skinner>.Use_Visibility_Data_Channel     BooleanClass    default: false   --  booleanGet/set the state of the "Visibility Data Channel" checkbox.
<Particle_Skinner>.Visibility_Data_Creator     UndefinedClass    default: undefined   --  maxObjectGet/set the Visibility Data Creator sup-operator object.
<Particle_Skinner>.Use_Data_Channel     BooleanClass    default: true   --  booleanGet/set the state of the "Use Data Channel" checkbox.
<Particle_Skinner>.Data_Channel_Creator     UndefinedClass    default: undefined   --  maxObjectGet/set the Data Channel Creator sup-operator object.
<Particle_Skinner>.Map_Channel_Type     Integer    default: 0   --  radiobtnIndexGet/set the state of the Map Channel radio buttons.
Possible values are:
0 - Map Channel (default)
1 - Vertex Color Channel
<Particle_Skinner>.Map_Channel     Integer    default: 1   --  integerGet/set the value of the Map Channel spinner.
<Particle_Skinner>.Display_Control_Particles     BooleanClass    default: true   --  booleanGet/set the state of the "Display Control Particles" checkbox.
<Particle_Skinner>.Display_Influence     BooleanClass    default: false   --  booleanGet/set the state of the "Display Influence" checkbox.
<Particle_Skinner>.Display_Unassigned_Points     BooleanClass    default: false   --  booleanGet/set the state of the "Display Unassigned Points" checkbox.
Interface: particleSkeletonHolderMethods:
<boolean><Particle_Skinner>.isSkinningActivated()Returns the state of the "Activate Skinning" checkbutton in the Parameters rollout.
<void><Particle_Skinner>.activateSkinning()Checks the "Activate Skinning" checkbutton in the Parameters rollout.
<void><Particle_Skinner>.deactivateSkinning()Unchecks the "Activate Skinning" checkbutton in the Parameters rollout.