ShapeBooleanObject : shape {6b963d5f,6e243528} The ShapeBooleanObject allows you to combline splines into new shapes using boolean operations. Available in 3ds Max 2019 and higher.
Class instances not creatable by MAXScript
<ShapeBooleanObject>.render_renderable(renderable) : booleanSpecifies whether the Shape Boolean is renderable.
<ShapeBooleanObject>.render_displayRenderMesh(displayRenderMesh) : boolean     Specifies whether to display the rendered spline mesh in the viewport. Equivalent to the Enable in Viewport setting in the UI.
<ShapeBooleanObject>.render_useViewportSettings(useViewportSettings) : boolean     Specifies whether to use a separate set of parameters to control how the spline is rendered in the viewport. When this is false, the same settings are used for both the viewport and renderer. When it is true, the render_viewport_* settings below are used instead.
<ShapeBooleanObject>.render_mapcoords(mapcoords) : booleanSpecifies whether to generate mapping coordinates.
<ShapeBooleanObject>.realWorldMapSize : boolean     Specifies whether to use real world map size.
<ShapeBooleanObject>.render_displayRenderSettings(displayRenderSettings) : boolean     Specifies whether to display Renderer settings (true) or Viewport settings in the Shape Boolean UI. This property corresponds to the Viewport / Renderer radio button.
<ShapeBooleanObject>.render_rectangular : boolean     
<ShapeBooleanObject>.render_viewport_rectangular : boolean     Specifies whether to render the spline as an extruded rectangle (true) or as an extruded circle (false).
<ShapeBooleanObject>.thickness : float     
<ShapeBooleanObject>.render_viewport_thickness(viewport_thickness) : floatSpecifies the thickness of the rendered radial mesh, for rendering and viewport settings.
<ShapeBooleanObject>.sides : integer     
<ShapeBooleanObject>.render_viewport_sides(viewport_sides) : integerSpecifies the number of sides for the rendered radial mesh, for rendering and viewport settings.
<ShapeBooleanObject>.angle : float     
<ShapeBooleanObject>.render_viewport_angle(viewport_angle) : float     The angle of the radial sides, for the rendering and viewport settings.
<ShapeBooleanObject>.render_viewport_length : float     The extrude segment length (height), when the render_rectangular property is true.
<ShapeBooleanObject>.render_viewport_width : float     The extrude segment width, when the render_rectangular property is true.
<ShapeBooleanObject>.render_viewport_angle2 : float     The angle used when render_rectangular is true.
<ShapeBooleanObject>.render_aspect_locked : boolean     
<ShapeBooleanObject>.render_viewport_aspect_locked : boolean     Specifies whether the aspect ratio between the rendered rectangle length and width is locked or not. The aspect ratio itself is calculated, and is not exposed as a parameter.
<ShapeBooleanObject>.render_auto_smooth : boolean     Specifies wether the rendered mesh is smoothed.
<ShapeBooleanObject>.render_threshold : integerSpecifies the smoothing threshold, if auto smooth is true.
<ShapeBooleanObject>.twist_correction : boolean     Specifies whether twist correction is applied.
<ShapeBooleanObject>.cap : boolean     Specifies whether to cap open ends on the rendered mesh.
<ShapeBooleanObject>.quad_cap : boolean     Specifies whether to use a quad cap on the rendered mesh, if .cap is true.
<ShapeBooleanObject>.cap_segments : integer     Specifies the number of segments to use, if .quad_cap is true.
<ShapeBooleanObject>.sphere_cap : float     Specifies how spherical the cap is, in a range of 0.0 (flat) to 1.0 (spherical).
<ShapeBooleanObject>.steps : integerThe number of interpolation steps.
<ShapeBooleanObject>.optimize : boolean     Specifies whether to optimize interpolation.
<ShapeBooleanObject>.adaptive : boolean     Specifies whether to use adaptive interpolation.
<ShapeBooleanObject>.objects : maxObject array     Contains an array of the operand objects in the shape boolean operation.
<ShapeBooleanObject>.operation : int array     Specifies the boolean operation for each operand, with each item corresponding to an operand in the .objects array.
Possible values are:
<ShapeBooleanObject>.operand_tm : maxObject array     An array of transforms for the corresponding operands in the .objects array.
<ShapeBooleanObject>.option : int array     Specifies the boolean option applied to the corresponding operand in the .objects array. Possible values are:
<ShapeBooleanObject>.materialOption : integer     Specifies the material options for the operand, where 0=Apply Operand Material, and 1=Retain Original Material.
<ShapeBooleanObject>.displayResult : integer     Specifies whether to display the boolean operation result, where 0=false and 1=true.
<ShapeBooleanObject>.displayOperands : integer     Specifies whether to display the operands, where 0=false and 1=true.
<ShapeBooleanObject>.operandDisplay : integer     Specifies which operands to display, when .displayOperands=1, where 0=All Operands, and 1=Selected Operands.
<ShapeBooleanObject>.operandsAsEvaluated : integer     Specifies whether to display operands as evaluated, where 0=false, and 1=true.
<ShapeBooleanObject>.seamType : int array     Specifies the seam type, where each item in the array corresponds to the seam type setting for the corresponding operand in the .objects array.
Possible values are: 0=Simple, 1=Fillet, 2=Chamfer.
<ShapeBooleanObject>.seamSize : float array     Specifies the seam size, where each item in the array corresponds to the seam size setting for the corresponding operand in the .objects array.
These properties are not exposed in the Shape Boolean UI.
<ShapeBooleanObject>.iconsize : float     Gets or sets the Shape Boolean icon size in the viewport.
Properties:
Methods:
 <integer>GetNumOperands()           Returns the number of operands in the ShapeBooleanObject.
 <boolean>GetOperandName <index>index <&string>nameout 
           nameout is Out parameter           Gets the name of the specified operand, as displayed in the Shape Boolean UI.
<boolean>SetOperandName <index>index <string>nameSets the name of the specified operand as displayed in the Shape Boolean UI. Note that this does not change the operand, that is, setting this to the name of another object in the scene does not make that object an operand. This is equivalent to the Rename command in the right-click menu for the operands list in the Shape Boolean UI.
 <boolean>GetOperandType <index>index <&enum>type 
           type enums: {#system|#generated} 
           type is Out parameter           Gets the type of the specified operand.
 <boolean>GetNumChildren <index>index <&integer>count 
          count is Out parameter           Gets the number of children for the specified operand.
 <boolean>GetOperationType <index>index <&enum>type 
           type enums: {#union|#intersection|#subtraction|#merge|#attach|#insert|#symmetricDifference} 
           type is Out parameter 
Gets the operation type for the specified operand.
 <boolean>SetOperationType <index>index <enum>type 
           type enums: {#union|#intersection|#subtraction|#merge|#attach|#insert|#symmetricDifference} 
Sets the operand type for the specified operand.
 <boolean>GetOperationOption <index>index <&enum>option 
           option enums: {#none|#imprint|#cookie} 
           option is Out parameter           Gets the operand option for the specified operand.
 <boolean>SetOperationOption <index>index <enum>option 
           option enums: {#none|#imprint|#cookie}           Sets the operand option for the specified operand.
 <boolean>GetSeamType <index>index <&enum>type 
           type enums: {#simple|#fillet|#chamfer} 
           type is Out parameter           Gets the seam type for the specified operand.
 <boolean>SetSeamType <index>index <enum>type 
           type enums: {#simple|#fillet|#chamfer}           Sets the seam type for the specified operand.
 <boolean>GetSeamSize <index>index <time>time <&float>size <&interval>valid 
           size is Out parameter 
           valid is In and Out parameterGets the seam size for the specified operand.
 <boolean>SetSeamSize <index>index <time>time <float>size 
Sets the seam size for the specified operand.
 <boolean>GetSolo <index>operandIndex <&boolean>solo 
           solo is Out parameterGets the "solo" setting for the specified operand. This indicates whether it is isolated in the UI.
 <boolean>SetSolo <index>operandIndex <boolean>solo           Sets the "solo" setting for the specified operand.
 <boolean>GetSoloOperandIndex <&index>operandIndex 
          operandIndex is Out parameter           Returns the index of the operand that is set to "Solo" view in the operands list, if one is set, or 0 if none is set, in the operandIndex parameter.
 <boolean>GetDisable <index>operandIndex <&boolean>disable 
          disable is Out parameter 
Gets the disabled state of the specified operand.
 <boolean>SetDisable <index>operandIndex <boolean>disable 
Sets the disabled state of the specified operand.
 <boolean>HasSubdivs <index>operandIndex <time>time <&boolean>sub 
           sub is Out parameter 
 <boolean>GetSubdivs <index>index <time>time <&integer>subdivs <&interval>valid 
           subdivs is Out parameter 
           valid is In and Out parameter 
 <boolean>SetSubdivs <index>index <time>time <integer>subdivs            <boolean>RemoveOperand <index>operandIndex           Removes the specified operand from the operand list.
 <boolean>AppendOperand <node>boolNode <node>operandNode <boolean>hold           Adds the specified scene node to the operand list.
 <boolean>InsertOperand <node>boolNode <node>operandNode <index>where <boolean>hold           Inserts the specified scene node as an operand at the specified index of the operands list.