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12from pyfbsdk import *
13
14
16if not lCube:
18 lCube.Show = True
19
20if not lCube.Visibility.IsAnimated():
21 lCube.Visibility.SetAnimated(True)
22
23if not lCube.Visibility.IsFocused():
24 lCube.Visibility.SetFocus(True)
25
27
28
29lUndo.TransactionBegin("vis1")
30lUndo.TransactionAddModelTRS(lCube)
31
32
33lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(3,3,3,0),
True)
34lUndo.TransactionEnd()
35
36lUndo.TransactionBegin("vis2")
37lUndo.TransactionAddModelTRS(lCube)
38
39lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(0,0,0,10),
True)
40lUndo.TransactionEnd()
41
42lUndo.TransactionBegin("vis3")
43lUndo.TransactionAddModelTRS(lCube)
44
45lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(0,0,0,11),
False)
46lUndo.TransactionEnd()
47
48lUndo.TransactionBegin("vis4")
49lUndo.TransactionAddModelTRS(lCube)
50
51lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(0,0,0,20),
False)
52lUndo.TransactionEnd()
53
54lUndo.TransactionBegin("vis5")
55lUndo.TransactionAddModelTRS(lCube)
56
57lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(0,0,0,21),
True)
58lUndo.TransactionEnd()
59
60lUndo.TransactionBegin("vis6")
61lUndo.TransactionAddModelTRS(lCube)
62
63lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(0,0,0,30),
True)
64lUndo.TransactionEnd()
65
66lUndo.TransactionBegin("vis7")
67lUndo.TransactionAddModelTRS(lCube)
68
69lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(0,0,0,31),
False)
70lUndo.TransactionEnd()
71
72lUndo.TransactionBegin("vis8")
73lUndo.TransactionAddModelTRS(lCube)
74
75lCube.Visibility.GetAnimationNode ().KeyAdd(
FBTime(0,0,0,40),
False)
76lUndo.TransactionEnd()
77
78
79
80
Cube model class.
Definition: pyfbsdk_generated.h:11394
Time data structure.
Definition: pyfbsdk_generated.h:19664
Access to global undo and redo functionality.
Definition: pyfbsdk_generated.h:20602
FBModel FBFindModelByLabelName(str pModelLabelName)
Find a model in the scene by its label name.