MotionMaker is a Maya animation tool that uses machine learning to streamline character animation workflows, reducing the time spent on manual keyframing while preserving artistic control.
This QuickStart Guide teaches you how to use the MotionMaker Editor interface, create your first AI-generated animation, and remap it to a HumanIK character.
For video-based learning, watch the MotionMaker tutorials on the Maya Learning Channel.
Navigate to Windows > Animation Editors > MotionMaker Editor.


For more information about these tools, consult the MotionMaker Attribute Editor to learn how they function.
| Feature | Description | Icons |
|---|---|---|
| Action Style Controls | Arrange styles in priority order | ![]() |
| View Controls | Standard time-based editor navigation tools | ![]() |
| Path Controller Settings | Manage Path Follow modes | ![]() |
| Generator Controls | Auto Speed Ramp and Foot Slide Reduction | ![]() |
| Generate Motion Button | Press this button to create your character's motion | ![]() |
| Editor Launchers | Quick access to Graph Editor, Dope Sheet, and Time Editor | ![]() |
Outliner: Displays imported proxy characters and their associated nodes.

Editor View: A timeline-based interface for motion generation, editing, and control.

Create a new Maya scene.
Set the Playback range: 0 to 96 frames.
If not already open, launch the MotionMaker Editor: Windows > Animation Editors > MotionMaker Editor.
Import a character: Import > adsk_biped > Options.

Click Import with default settings, then right-click in the viewport and press "a" to frame all.
Adjust the location of the character and path.
Select moma:biped and moma:pathLocator in the Outliner .
Move the selected items to the right of the viewport.
With moma:pathLocator selected, click Generate Motion.

Once the calculation and caching is done, play or scrub through the timeline to preview the generated motion.
Refine the motion path:
Add an action tag:
Set Jump action.
Go to frame 24.
Right-click on the character's movement bar and select jump from the dropdown list.

Set action to default.
Apply Auto Speed Ramp.
Click the Auto Speed Ramp button in the MotionMaker Editor toolbar.

With moma:pathLocator selected, click Generate Motion.
Preview the animation by playing it back or scrubbing through the timeline.
Open the Content Browser.
Navigate to Windows > Content Browser.

Import the M4Y4-B07 character.
In the Content Browser, navigate to Examples > Animation > Rigs.

Left-click and drag the M4Y4_B07.ma character into the scene.
Open the Human IK Panel by clicking the button in the top right-hand corner of the Maya UI.

Configure the character for retargeting:
Select M4Y4-B07:M4Y4_rig as Character.
Choose moma:standardBiped as Source.

Preview the retargeted animation.
Playback the animation or scrub through the timeline.
Hide the MotionMaker proxy character by selecting its top node (moma:biped) in the Outliner and setting Visibility to "off" in the Channel Box.
