This section provides information about how to build characters, skeletons, apply skinning, and so on, in 3ds Max so it is read correctly by MotionBuilder.
The workflow for exporting to MotionBuilder with pre-2012 versions of 3ds Max is described in Exporting 3ds Max characters to MotionBuilder. If you have 3ds Max 2012 or later, see the tutorial 3ds Max characters.