public FamilyInstance NewFamilyInstance( XYZ location, FamilySymbol symbol, Element host, Level level, StructuralType structuralType )
| Exception | Condition |
|---|---|
| ArgumentException | Thrown if the family symbol does not exist in the given document. |
| ArgumentException | Thrown if the host does not exist in the given document. |
| ArgumentException | Thrown if the level does not exist in the given document. |
| ArgumentException | Thrown if The symbol is not active. |
The type/symbol that is used must be loaded into the document before this method is called. Families and their symbols can be loaded using the Document.LoadFamily or Document.LoadFamilySymbol methods.
All levels within the document can be found by iterating over the entire document and searching for objects of type Autodesk.Revit.Elements.Level.
Some Families, such as Beams, have more than one endpoint and are inserted in the same manner as single point instances. Once inserted these linear family instances can have their endpoints changed by using the instance's Element.Location property.
Note: ForbiddenForDynamicUpdateException might be thrown during a dynamic update if the inserted instance establishes a mutual dependency with another structure.
Note: if the created family instance includes nested instances, the API framework will automatically regenerate the document during this method call.
void CreateDoorsInWall(Autodesk.Revit.DB.Document document, Wall wall) { // get wall's level for door creation Level level = document.GetElement(wall.LevelId) as Level; FilteredElementCollector collector = new FilteredElementCollector(document); ICollection<Element> collection = collector.OfClass(typeof(FamilySymbol)) .OfCategory(BuiltInCategory.OST_Doors) .ToElements(); IEnumerator<Element> symbolItor = collection.GetEnumerator(); double x = 0, y = 0, z = 0; while (symbolItor.MoveNext()) { FamilySymbol symbol = symbolItor.Current as FamilySymbol; XYZ location = new XYZ(x, y, z); FamilyInstance instance = document.Create.NewFamilyInstance(location, symbol, wall, level, StructuralType.NonStructural); x += 10; y += 10; z += 1.5; } }
Private Sub CreateDoorsInWall(document As Autodesk.Revit.DB.Document, wall As Wall) ' get wall's level for door creation Dim level As Level = TryCast(document.GetElement(wall.LevelId), Level) Dim collector As New FilteredElementCollector(document) Dim collection As ICollection(Of Element) = collector.OfClass(GetType(FamilySymbol)).OfCategory(BuiltInCategory.OST_Doors).ToElements() Dim symbolItor As IEnumerator(Of Element) = collection.GetEnumerator() Dim x As Double = 0, y As Double = 0, z As Double = 0 While symbolItor.MoveNext() Dim symbol As FamilySymbol = TryCast(symbolItor.Current, FamilySymbol) Dim location As New XYZ(x, y, z) Dim instance As FamilyInstance = document.Create.NewFamilyInstance(location, symbol, wall, level, StructuralType.NonStructural) x += 10 y += 10 z += 1.5 End While End Sub