public FamilyInstance NewFamilyInstance( XYZ location, FamilySymbol symbol, XYZ referenceDirection, Element host, StructuralType structuralType )
| Exception | Condition |
|---|---|
| ArgumentException | Thrown if The symbol is not active. |
The type/symbol that is used must be loaded into the document before this method is called. Families and their symbols can be loaded using the Document.LoadFamily or Document.LoadFamilySymbol methods.
Some Families, such as Beams, have more than one endpoint and are inserted in the same manner as single point instances. Once inserted these linear family instances can have their endpoints changed by using the instance's Element.Location property.
Note: if the created family instance includes nested instances, the API framework will automatically regenerate the document during this method call.
// Get a floor to place the beds FilteredElementCollector collector = new FilteredElementCollector(document); Floor floor = collector.OfClass(typeof(Floor)).FirstElement() as Floor; if (floor != null) { // Find a Bed-Box family Family family = null; FilteredElementCollector famCollector = new FilteredElementCollector(document); famCollector.OfClass(typeof(Family)); ICollection<Element> collection = famCollector.ToElements(); foreach (Element element in collection) { if (element.Name.CompareTo("Bed-Box") == 0) { family = element as Family; break; } } if (family != null) { // Enumerate the beds in the Bed-Box family FilteredElementCollector fsCollector = new FilteredElementCollector(document); ICollection<Element> fsCollection = fsCollector.WherePasses(new FamilySymbolFilter(family.Id)).ToElements(); IEnumerator<Element> symbolItor = fsCollection.GetEnumerator(); int x = 0, y = 0; int i = 0; while (symbolItor.MoveNext()) { FamilySymbol symbol = symbolItor.Current as FamilySymbol; XYZ location = new XYZ(x, y, 0); XYZ direction = new XYZ(); switch (i % 3) { case 0: direction = new XYZ(1, 1, 0); break; case 1: direction = new XYZ(0, 1, 1); break; case 2: direction = new XYZ(1, 0, 1); break; } FamilyInstance instance = document.Create.NewFamilyInstance(location, symbol, direction, floor, StructuralType.NonStructural); x += 10; i++; } } }
' Get a floor to place the beds Dim collector As New FilteredElementCollector(document) Dim floor As Floor = TryCast(collector.OfClass(GetType(Floor)).FirstElement(), Floor) If floor IsNot Nothing Then ' Find a Bed-Box family Dim family As Family = Nothing Dim famCollector As New FilteredElementCollector(document) famCollector.OfClass(GetType(Family)) Dim collection As ICollection(Of Element) = famCollector.ToElements() For Each element As Element In collection If element.Name.CompareTo("Bed-Box") = 0 Then family = TryCast(element, Family) Exit For End If Next If family IsNot Nothing Then ' Enumerate the beds in the Bed-Box family Dim fsCollector As New FilteredElementCollector(document) Dim fsCollection As ICollection(Of Element) = fsCollector.WherePasses(New FamilySymbolFilter(family.Id)).ToElements() Dim symbolItor As IEnumerator(Of Element) = fsCollection.GetEnumerator() Dim x As Integer = 0, y As Integer = 0 Dim i As Integer = 0 While symbolItor.MoveNext() Dim symbol As FamilySymbol = TryCast(symbolItor.Current, FamilySymbol) Dim location As New XYZ(x, y, 0) Dim direction As New XYZ() Select Case i Mod 3 Case 0 direction = New XYZ(1, 1, 0) Exit Select Case 1 direction = New XYZ(0, 1, 1) Exit Select Case 2 direction = New XYZ(1, 0, 1) Exit Select End Select Dim instance As FamilyInstance = document.Create.NewFamilyInstance(location, symbol, direction, floor, StructuralType.NonStructural) x += 10 i += 1 End While End If End If