void OnLight( LightNode node )
/// <summary> /// This method is called for instances of lights /// </summary> /// <remarks> /// The Light API can be used to get more information about each particular light /// </remarks> public void OnLight(LightNode node) { // Obtain local transform data of the light object. Transform lightTrf = node.GetTransform(); // Note: 1. If your light coordinate system differs from the one in REvit, // The light's local transform should be adjusted to reflect the difference. // Note 2. This local transform describes the light source position and light direction data. // It means the "TiltAngle" property of a spot light has already been accounted for. // If a stack of transformation is maintained by the context object, // the current combined transform will be multiplied by the local transform. Transform lightWorldTrf = m_TransformationStack.Peek().Multiply(lightTrf); }
' <summary> ' This method is called for instances of lights ' </summary> ' <remarks> ' The Light API can be used to get more information about each particular light ' </remarks> Public Sub OnLight(node As LightNode) Implements IExportContext.OnLight ' Obtain local transform data of the light object. Dim lightTrf As Transform = node.GetTransform() ' Note: 1. If your light coordinate system differs from the one in REvit, ' The light's local transform should be adjusted to reflect the difference. ' Note 2. This local transform describes the light source position and light direction data. ' It means the "TiltAngle" property of a spot light has already been accounted for. ' If a stack of transformation is maintained by the context object, ' the current combined transform will be multiplied by the local transform. Dim lightWorldTrf As Transform = m_TransformationStack.Peek().Multiply(lightTrf) End Sub