Scene > Camera Editor > Camera Settings
Use these parameters to modify the camera's settings.
General
Provides the following general options:
Perspective - Renders the current scene in perspective projection view. This mode is the most natural way of image reception.
Orthographic - Renders the current scene in parallel projection view.
Spherical Map, Peters Map, Vertical Cross, Horizontal Cross - Only available in Raytracing mode. Renders the current scene with a 360° environment projection. To use one of these modes, create a Perspective Camera, activate it, and choose the desired projection mode. These projection modes only take effect when raytracing is activated.
Omnidirectional Stereo - Only available in Raytracing mode. Creates two 360° rendered views for VR application. This projection mode only take effect when raytracing is activated.
Custom Matrix - Activates the projection matrix in the Advanced tab.
Show in VR Menu - Makes this viewpoint visible in the VR Menu.
This can also be set using vrdViewpointNode.setShowInVRMenu(value)
and vrdViewpointNode.getShowInVRMenu()
.
Viewing
Provides the following viewing options:
Enables limits to be set on the movement of the selected camera node. These can be set alongside constraints. Quickly limit the translation along the X, Y, and Z axes, by the defining these with the From/To limits. Red is X, green is Y, and blue is Z.
Enables limits to be set on the rotation of the selected camera node. These can be set alongside constraints. Quickly limit the rotation along the X, Y, and Z axes, by the defining these with the From/To limits. Red is X, green is Y, and blue is Z.
Lens Attributes
Provides the following lens attribute options:
Sensor Presets - Only available when the Perspective Projection Mode is selected. Contains preset camera lens settings based on common camera lenses.
1/3.2" (iPhone 5) (4.536 w, 3.416 h)
Standard 8mm film frame
1/3" (iPhone 6) (4.800 w, 3.600 h)
1/2.5" (Sony DSC-T5) (5.760 w, 4.290 h)
1/2.3" (Gopro Hero 3) (6.160 w, 4.620 h)
1/1.8" (Nokia N8) (7.176 w, 5.319 h)
1/1.7" (Canon G10) (7.600 w, 5.700 h)
2/3" (Fuji X-S1) (8.800 w, 6.600 h)
Standard 16mm film frame
1" (Nikon CX) (12.800 w, 9.600 h)
Four Thirds (4/3”) (18.000 w, 13.500h)
1.5" (Canon G1)
APS-C (Nikon DX)
Standard 35mm film frame (36.000 w, 24.000h)
35mm full frame (Canon EF, Nikon FX)
Standard 65mm film frame
IMAX film frame
1/3.6” (4.000 w, 3.000 h)
1/2.7” (5.371 w, 4.035 h)
1/2” (6.400 w, 4.800 h)
1.8” (23.700 w, 15.700h)
Depth of Field - Simulates blurring of everything in front or behind the focused object. It requires defining the focal aperture (F-Stop) used for the calculation.
Use cinematic Depth of Field in rasterization and raytracing to apply blur to a scene, based on the distance in front or behind a focal point, to draw the viewer's attention to a specific subject in a shot.
Adjust the Interactive Depth of Field Quality from Ultra Low to Ultra High in 5 steps to keep the frame rate affordable, depending on user's graphic hardware.
The Depth of Field Focus Distance is part of the camera settings and can be animated in the Curve Editor, as well.
Enable Autofocus to set the focal point to the center of the image and make navigation in realtime scenes more intuitive.
A transition time, up to 100 frames, can be set to define how quickly the Depth of Field adopts to an object in focus in the center of the image.
Activates or deactivates the calculation of the depth of field function, based on the selected setting:
Click the DoF button in the QuickActions Bar to quickly toggle Depth of Field on or off. When toggled on, it uses the activated setting previously set for the Depth of Field option.
In rasterization, when a selection is made through a culled backface in the viewport it affects the Autofocus when a camera's Depth of Field is enabled, setting the focus to the object behind the geometry when viewed through a culled geometry.
Interactive DoF Quality - Provides an approximation of the stillframe depth of field effect for rasterization rendering to enhance realism.
Video captions: In VRED 2021.3, we added interactive depth-of-field options, which works in OpenGL and raytracing. Just open up the Camera Editor and enable the Depth of Field. It can be set to different quality levels. Here you can set an optional Autofocus in the center of the image, which gives you a more cinematic look to your real-time scenes and presentations. Thanks for watching the video.
Select from quality settings of Ultra Low, Low, Medium, High, and Ultra High. The computed image will be as good and realistic as technically possible, which is ideal for presenting to decision makers. The higher the setting, the higher the quality of the result, but the slower the performance. Internally, this controls the number of rays and interpolation steps used. The ray step size remains the same.
The internal settings controlled by the quality may change in future releases.
Other things to note:
Interactive Depth of Field is a post processing effect. Only content visible on the screen is processed. This can lead to artifacts at the edges of the screen.
At present (as of version 2021.3), this does not work with display clusters.
The more blur there is, the slower the performance.
A limit was added to prevent the blur from becoming too large. The ratio between aperture size and fstop cannot be larger than 45.0.
The effect require excessive performance. It should really only be used with high-end hardware.
Enable Antialiasing to see the effect in the viewport.
For use, see How to Use Interactive Depth of Field.
Shutter Presets - Contains a selection of commonly used shutter speeds (1/1000, 1/500, 1/250, 1/125, 1/62, 1/30, 1/15, 1/8, 1/4, 1/2, 1”, 2”, 4”, 8”, 16”, 32”, 64”)
Enable Motion Blur must be activated to use this option.
Shutter Speed - Defines a custom shutter speed in 1 over the input value (1/x).
Enable Motion Blur must be activated to use this option.
Clipping
Provides the following clipping options:
Animation
Provides the following animation options:
Visualization
Provides the following visualization options for cameras and constraints: