Visualization > Realtime Antialiasing
For more information on Realtime Antialiasing, see the following:
Find these options under Visualization > Realtime Antialiasing.
Different levels of samples per pixel are applied for the Realtime Antialiasing levels when in Raytracing mode.
Off - No antialiasing is used
Low - Sets the Realtime Antialiasing level to 4 samples per pixel
Medium - Sets the Realtime Antialiasing level to 8 samples per pixel
High - Sets the Realtime Antialiasing level to 16 samples per pixel
Ultra High - Sets the Realtime Antialiasing level to 32 samples per pixel
Deep Learning Supersampling - Select one of the available options:
For information on using DLSS and DLSS-RR, and the current recommended graphics card and driver, see How to Enable Deep Learning Supersampling.
Postprocess Antialiasing sets antialiasing on or off during postprocessing.
Variable Rate Shading enables you to set the shading rate per material, which is useful for materials with fine patterns that are prone to the moiré effect, such as carbon or HMI textures with thin lines that appear aliased.
This can be used in VR and desktop mode, but if your graphics card isn't supported, this option is disabled.
Select Visualization > Realtime Antialiasing > Variable Rate Shading, then one of the following global variable rate shading options:
Off - Disables variable rate shading.
Screen and Materials - Enables variable rate shading. The default quality for the whole image is native 1x1 shading, but can be changed using Realtime Antialiasing settings. Per material shading is active.
The material setting in the Material Editor will overwrite any global setting.
Materials - Enables variable rate shading. The quality for the whole image is ALWAYS native 1x1 shading. Per material shading is active.
The material setting in the Material Editor will overwrite any global setting.
For information on using variable rate shading, see Setting Variable Rate Shading per Quality Settings in the How to Set Variable Rate Shading section.