Optimizing, Saving, and Publishing a Scene

Before saving, exporting, and publishing a scene, why not optimize your scene. Optimizing a scene speeds up rendering and lowers memory use.

learnMore icon For reference information on the Optimize module, see Optimize.

How to Optimize a Scene

Imported FBX files are automatically scene optimized.

Note:

We highly recommend against loading .ma and .mb file into VRED. Instead, we suggest the use of .fbx.

  1. In the Menu Bar, select File > Optimize Scene.

    Optimize Scene

  2. Click Optimize Options and select one of these optimization options:

    • Optimize Geometries - Optimizes the structure of the geometry.
    • Optimize/Share Geometries - Optimizes the structure of the geometry and tries to share duplicate geometries.
    • Merge/Optimize/Share Geometries - Optimizes by changing the Scenegraph structure. This has a significant impact on the geometry.
  3. Click OK.

For more advanced optimization options, in the Menu Bar, select Scene > Optimize to open the Optimize dialog.

How to Save a Scene

From the File menu, select the appropriate saving option, then click Save. This saves the current scene file with a supported VRED file type.

  • Save or Save As - Saves as you would from other applications, using the supported VRED file format .vpb (VRED Project Binary).

  • Save Selected - Saves the current selection to a supported VRED file format.

  • Save Package - Saves the project with textures stored in a sub-folder, instead of inline.

How to Publish a Scene

From the File menu, select the appropriate saving option, then click Save.

  1. In the Menu Bar, select File > Publish.
  2. Locate and select a file.
  3. Click Save.

How to Export Information from a Scene

There are a variety of export options to choose from, which enable different types of information from a scene, such as geometry, images, sequencer batches, and variants to be exported. Choose the option that best suits your needs.

  • To export the current scene as a specific file format, use File > Export, then select a file format from the Save as type field.

  • To export the selected Scenegraph content into one of the supported formats, use File > Export Selected and select a file format from the Save as type field.

  • To export a snapshot of the viewport, use File > Snapshot. The snapshot will be stored in the folder specified in the Path option of the Render Settings > File Output > Snapshot preferences.

  • To export specific scene data, use File > Export Scene Data, then select one of the following:

    • Switched Geometry - Exports switched geometry data (*.osb).
    • CubeImages - Exports the scene to a set of cube images. The export is based around a center point you create, such as with a standard primitive (which you hide using the Scenegraph). CubeImages render settings can be set in Edit > Preferences > Export.
    • Render Jobs - Exports jobs from the Render module to the current scene (XML Render Queue Description .xml).
    • Sequences - Places all sequences set in the Sequencer module into a separate xml file.
    • Variants - Places all variants and variants sets into a separate xml file.