This example creates a circle and then performs a rectangular array of the circle, creating five rows and five columns of circles.
using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
static Point2d PolarPoints(Point2d pPt, double dAng, double dDist)
{
return new Point2d(pPt.X + dDist * Math.Cos(dAng),
pPt.Y + dDist * Math.Sin(dAng));
}
[CommandMethod("RectangularArrayObject")]
public static void RectangularArrayObject()
{
// Get the current document and database
Document acDoc = Application.DocumentManager.MdiActiveDocument;
Database acCurDb = acDoc.Database;
// Start a transaction
using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
{
// Open the Block table record for read
BlockTable acBlkTbl;
acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId,
OpenMode.ForRead) as BlockTable;
// Open the Block table record Model space for write
BlockTableRecord acBlkTblRec;
acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace],
OpenMode.ForWrite) as BlockTableRecord;
// Create a circle that is at 2,2 with a radius of 0.5
using (Circle acCirc = new Circle())
{
acCirc.Center = new Point3d(2, 2, 0);
acCirc.Radius = 0.5;
// Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acCirc);
acTrans.AddNewlyCreatedDBObject(acCirc, true);
// Create a rectangular array with 5 rows and 5 columns
int nRows = 5;
int nColumns = 5;
// Set the row and column offsets along with the base array angle
double dRowOffset = 1;
double dColumnOffset = 1;
double dArrayAng = 0;
// Get the angle from X for the current UCS
Matrix3d curUCSMatrix = acDoc.Editor.CurrentUserCoordinateSystem;
CoordinateSystem3d curUCS = curUCSMatrix.CoordinateSystem3d;
Vector2d acVec2dAng = new Vector2d(curUCS.Xaxis.X,
curUCS.Xaxis.Y);
// If the UCS is rotated, adjust the array angle accordingly
dArrayAng = dArrayAng + acVec2dAng.Angle;
// Use the upper-left corner of the objects extents for the array base point
Extents3d acExts = acCirc.Bounds.GetValueOrDefault();
Point2d acPt2dArrayBase = new Point2d(acExts.MinPoint.X,
acExts.MaxPoint.Y);
// Track the objects created for each column
DBObjectCollection acDBObjCollCols = new DBObjectCollection();
acDBObjCollCols.Add(acCirc);
// Create the number of objects for the first column
int nColumnsCount = 1;
while (nColumns > nColumnsCount)
{
Entity acEntClone = acCirc.Clone() as Entity;
acDBObjCollCols.Add(acEntClone);
// Caclucate the new point for the copied object (move)
Point2d acPt2dTo = PolarPoints(acPt2dArrayBase,
dArrayAng,
dColumnOffset * nColumnsCount);
Vector2d acVec2d = acPt2dArrayBase.GetVectorTo(acPt2dTo);
Vector3d acVec3d = new Vector3d(acVec2d.X, acVec2d.Y, 0);
acEntClone.TransformBy(Matrix3d.Displacement(acVec3d));
acBlkTblRec.AppendEntity(acEntClone);
acTrans.AddNewlyCreatedDBObject(acEntClone, true);
nColumnsCount = nColumnsCount + 1;
}
// Set a value in radians for 90 degrees
double dAng = Math.PI / 2;
// Track the objects created for each row and column
DBObjectCollection acDBObjCollLvls = new DBObjectCollection();
foreach (DBObject acObj in acDBObjCollCols)
{
acDBObjCollLvls.Add(acObj);
}
// Create the number of objects for each row
foreach (Entity acEnt in acDBObjCollCols)
{
int nRowsCount = 1;
while (nRows > nRowsCount)
{
Entity acEntClone = acEnt.Clone() as Entity;
acDBObjCollLvls.Add(acEntClone);
// Caclucate the new point for the copied object (move)
Point2d acPt2dTo = PolarPoints(acPt2dArrayBase,
dArrayAng + dAng,
dRowOffset * nRowsCount);
Vector2d acVec2d = acPt2dArrayBase.GetVectorTo(acPt2dTo);
Vector3d acVec3d = new Vector3d(acVec2d.X, acVec2d.Y, 0);
acEntClone.TransformBy(Matrix3d.Displacement(acVec3d));
acBlkTblRec.AppendEntity(acEntClone);
acTrans.AddNewlyCreatedDBObject(acEntClone, true);
nRowsCount = nRowsCount + 1;
}
}
}
// Save the new objects to the database
acTrans.Commit();
}
}