Introducing Noise Plus

The new Noise Plus modifier comes with powerful new fractal types, animation ability, and tiling controls to push your results further.

We added Noise Plus, a new noise modifier that gives you more ways to create surface variation directly in the modifier stack.

Noise Plus uses Simplex noise and includes built-in fractal types to enhance the modifier's results. These fractal options allow you to create more natural and detailed patterns without the need for additional tools. Some fractal types also include a Phase control, which lets you animate the noise over time simply by keyframing it, with no scripting required.

There's also a tileable option that makes the noise line up seamlessly across the X, Y, and Z edges. This helps you create smooth, continuous patterns across tiled surfaces. (Tileable mode works with most fractal types, except Simple and Hybrid.)

You can clamp or invert the results, set a random seed for each element, and apply noise along the object's normal direction for more control over the final look. You can also switch between World and Object space to fine-tune how the noise behaves, all without needing plug-ins.

Related documentation

For more information, see the Noise Plus documentation.