The Mixer Transition Editor controls transitions on transition tracks. When it is active, you view transitionary stick figures to aid in placing your transitions. You can use this dialog to change the start and end times of transitions, change the transition focus, and perform other functions.
Motion panel > Biped Apps rollout > Mixer > Motion Mixer dialog > Add clips to the Mixer. > Select a transition in the Mixer. > Motion Mixer menu bar > Transitions > Edit > Transition EditorThis dialog is very similar to the Motion Flow Transition Editor.

Sets the number of frames for the duration of the transition.
Transitions are calculated by matching velocities in both clips. Smooth out abrupt velocity changes using longer transitions.
Ease-in value for the source clip.
Ease-out value for the destination clip.
Lets you specify a focus point on the biped where the transition takes place. The Mixer will attempt to match movement based on this selection. For example, if Left Foot is selected, the transition will use the left foot as a focal point during the transition, aligning the motion of the left foot in both clips as much as possible during the transition. Default=Auto.
Sets the direction of the destination clip.
The angle of the destination clip is automatically set for best body fit between the two clips when the Start Frame values change. Use Angle to change the direction of the destination clip.
When turned on, Preserve Height will allow gradual vertical motion to accumulate from the source to the destination clip. For example, climbing stairs will loop upward. If it is turned off, the next clip is always set so that its lowest point is at z=0. This default insures that motion does not gradually float up (or down) with each additional clip.

Previous TransitionGo to the previous transition in the transition track.
Displays the previous transition in the Transition Editor, moves the time slider to the start frame of the previous transition and highlights the previous clip in the transition track.
Next TransitionGo to the next transition in the transition track.
Displays the next transition in the Transition Editor, moves the time slider to the start frame of the next transition and highlights the next clip in the Scripts list.
This text field displays the number of the first frame of the transition.
Go To Start FrameMoves the time slider to the first frame of the transition.
Optimize TransitionDisplays the Transition Optimization dialog.
Options in the Transition Optimization dialog allow you to search for the range over which the optimizer searches for the transition.

This text field displays the range of the source or destination clip. The ranges are relative to the clip itself, not to the frame range of the full animation.
Sets the transition start frame for the source or destination clip. The start frame is relative to the clip itself, not to the frame range of the full animation.
These choices control how the transition is interpolated.

The Ghost group Frame spinners allow you to view and scrub the source and destination clips by displaying stick figures (ghosts); yellow and red stick figures represent the source and destination clips. The source and destination bipeds might not be near each other during this scrubbing process; the destination clip will be repositioned when you click Set Start Frame is clicked. When you locate a suitable start frame, click Set Start Frame to copy the values in the Frame field to the Start Frame field. Monitor foot position status in the field provided.

This text field shows the state of footstep keys for the current frame.
Set Start FrameCopies the value in the Frame field of the Ghost area to the Start Frame field in the Clip area. The position of the destination clip changes to match the biped body in the destination clip to the biped body in the source clip.
Locate an appropriate start frame for the source and destination clips by using the Frame spinner and viewing the positions of both stick figures, then click Set Start Frame.
The destination clip is rotated and positioned to match both bipeds. Use the Angle spinner to reorient the destination clip.
Shows the current frame in the clip. The frame value is relative to the clip itself, not to the frame range of the full animation.
You can use the Frame spinner to scrub a stick figure back and forth, which can help you choose a start frame for the source and destination clips. Visual feedback of the stick figures is a good way to judge which start frames are needed for the source and destination clips.

These controls let you play back the transition from the Transition Editor dialog.
Play TransitionClick to play the transition. Click again to stop playback.
Chooses the playback speed.
Set the number of frames to play before and after the transition period.
When on, plays back only the selected biped. Default=off.
When on, shows transition ghosts during playback. Default=off.