Vehicle Substitution Manager Panel

This panel allows the simple box geometry initially applied to each imported vehicle to be substituted with a full vehicle mesh.

The panel uses the standard vehicle library from Civil View as the source for vehicle meshes, and operates in a similar way to the Civil View Object Placement Style Editor.

The panel supports:

The combination of support for random vehicle body types and vehicle body colors makes it easy to realistically show heavy traffic in an animation, even when only a limited vehicle library is available for use.

Interface

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[vehicle object list]

Lists all imported traffic in the current 3ds Max scene. Each entry in the list represents a single vehicle object originally generated by Civil View. For each vehicle object, the following information is displayed:

Select By Type group

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You can select a vehicle object to receive surface tracking in one of two ways:

[vehicle library selection view]

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Lets you choose random or individual Civil View vehicle types to apply to selected entries in the vehicle object list.

Use this panel to decide which vehicle meshes from the standard Civil View Vehicle Library to assign to the current selection of vehicles from the main vehicle object list. To assign vehicle library definitions to selected vehicle objects, either:

For instructions on how to customize the Civil View vehicle object libraries, see Civil View Object Library Overview.

Animate rotation of vehicle wheels?

When on, the wheels on generated vehicles rotate, appropriate to the speed of the vehicle at any given time. Default=on.

You can turn off this option to reduce the performance overhead when you work with large traffic datasets. Depending on the location of cameras in your scene, it's possible that rotating wheels might not be visible from your chosen viewpoint in the scene.

Wheel rotation works only for vehicles in the Object Library that have been prepared to meet specific requirements. For more details, see Vehicle Library.