To Create an Object: Standard Primitive or Extended Primitive

With some variations, the steps shown in the following images apply to creating any type of object on the Create panel. For specific examples, see the Procedures section in any object's topic.

image

1. Radius defined

2. Height defined

image

3. Sides increased

4. Height Segments increased

Choose an object category:

  1. Click image (Create tab) to view the Create panel.

  2. Click one of the buttons at the top of the Create panel. For example, image (Geometry).

  3. Choose the subcategory Standard Primitives from the list.

    A number of buttons appear on the Object Type rollout.

Choose an object type:

Choose a creation method (optional):

You can accept the default method and skip this step.

Preset the creation parameters (optional):

You can adjust all creation parameters after you create an object. Skip this step if you prefer.

Create the object:

  1. Put the cursor at a point in any viewport where you want to place the object, and hold the mouse button down (do not release the button).

  2. Drag the mouse to define the first parameter of the object; for example, the circular base of a cylinder.

  3. Release the mouse button. The first parameter is set with this release.

    In some cases, such as Sphere, Teapot, and Plane, this completes the object. You can skip the remaining steps.

  4. Move the mouse forward and back without touching the mouse button. This sets the next parameter; for example, the height of a cylinder.

    If you want to cancel: Until you complete the next step, you can cancel the creation process with a right-click.

  5. Click when the second parameter has the value you want, and so on.

    The number of times you press or release the mouse button depends on how many spatial dimensions are required to define the object. (For some kinds of objects, such as Line and Bones, the number is open-ended.)

Tip:

While creating a multi-step object (between clicks), you can navigate the viewport interactively as follows:

  • To pan the viewport, drag while holding down the middle mouse button.
  • To orbit the viewport, drag while holding down Alt and the middle mouse button.
  • To zoom the viewport, scroll the mouse wheel or hold down Alt and Ctrl and drag forward and back with image.

When the object is complete, it is in a selected state and ready for adjustments.

Name the object (optional):

3ds Max gives each new object a default name based on the primitive type and the order of creation. For example: Box001, Sphere030. You can change the name to anything you like using the method described following.

Also, to change the number of digits appended to the default object name, edit the initialization file as follows: add (if necessary) a section named [Preferences] and in that section add the setting NameSuffixLength=#, where # is the number of digits. For example, to use default names like Box00123, add this:

[Preferences]

NameSuffixLength=5

Change the object’s display color (optional):

Adjust the object's parameters:

While making adjustments, you can use viewport navigation controls like Zoom, Pan, and Orbit to change your view of the selected object. You can also adjust the time slider.

Complete the creation process:

While the object type button remains active, you can continue creating objects of the same type until you do one of the following:

After you end the creation process, changing parameters on the Create panel will have no effect on the object; you must go to the Modify panel to adjust the object’s parameters. See Using the Modify Panel.