USD for 3ds Max 0.15 Release Notes
Fixed Issues
| Max |
| Fixed an issue that caused the MaterialX material editor to become unresponsive EMSUSD-3238 |
| Updated the MaterialX plugin to version 1.39.3 EMSUSD-3234 |
| Merged the final 3ds Max USD 0.15.0 build into 3ds Max 2027.1 EMSUSD-3217 |
| Fixed a crash that occurred when reparenting prims in the Prim Picker EMSUSD-3199 |
| Fixed a situation in which the USD Explorer opened over the Select File dialog when creating a stage from a file EMSUSD-3186 |
| Corrected a Shift multi-selection error in the USD Explorer that caused the root prim to be selected unexpectedly EMSUSD-3129 |
| Updated light export to correctly respect the On/Off state EMSUSD-3110 |
| Resolved conversion errors between OpenPBR and USD Preview Surface materials on export EMSUSD-3101 |
| Resolved a display error where Asset Resolver icons did not appear after a search path was deleted and replaced EMSUSD-3069 |
| Resolved a performance degradation that occurred when loading USDA files into a USD Stage or using the USD Import workflow EMSUSD-2858 |
| Fixed a bug that allowed prim names to be edited directly in the Prim Picker EMSUSD-2856 |
| Fixed an issue where connecting a MaterialX material to a Switcher node produced a black result in the Nitrous viewport EMSUSD-2799 |
| Improved prim rename performance and reliability EMSUSD-2796 |
| Fixed a potential Gimbal Lock error that occurred when exporting USD data with the Split Transform feature enabled EMSUSD-2679 |
| Updated the USD Explorer and USD Layer Editor to retain their docked or floating position and size between sessions, with an automatic reset to a visible default location if previously placed off-screen EMSUSD-2163 |
| USD |
| Integrated the migration of Asset Resolver and search path preferences for 3ds Max EMSUSD-3169 |
| Removed the Both animation export option to prevent conflicting spline and time sample authoring, consistent with USD behavior where time samples take priority and splines are ignored EMSUSD-3144 |
Known Issues
This section lists known limitations for 3ds Max USD, and any available workarounds.