CATCollarBone : Matrix3Controller

CATCollarBone : Matrix3Controller {68c00456,455634fe}

This Controller is part of 3ds Max CAT.

It represents the collar bone in the CATrig which typically connects the Arm Limbs to the Ribcage hub.

Constructor

Class instances not creatable by MAXScript

Aliases

CATCollarBone CollarBoneTrans

Properties

 <CATCollarBone>.Limb (CATLimbData) : maxObject

Contains the LimbData controller object of the Bone.

This lets you access the limb the collar bone is part of and all related bone segments, as well as the Hub the limb is attached to.

Since the limb has information about the symmetrical limb on the other side of the body, this makes it easy to get the symmetrical collar bone, too.

EXAMPLE

   ctrl = $.TMcontroller--with a collar bone selected, get its controller
   --> Controller:CATCollarBone
   lmb = ctrl.Limb --get the limb data controller
   --> Controller:CATLimbData2
   lmb.Hub--this is the hub of the limb the collar bone belongs to:
   --> Controller:HubTrans
   lmb.NumBones--we can check the number of bones in the limb
   --> 2
   lmb.Bones--or we can get the array with the bone data controllers of the bones
   --> #(Controller:CATBoneData, Controller:CATBoneData)2
   slmb = lmb.SymLimb --we can ask for the symmetrical limb on the opposite side
   --> Controller:CATLimbData2
   slmb.collarBone --and through it we can get the symmetrical collar bone, too!
   --> Controller:CATCollarBone
 <CATCollarBone>.Node: node

Contains the Node representing the collar bone.

CATCollarBone interfaces

Interface: CATControlInterface

See Interface: CATControlInterface for properties and methods.

Interface: CATNodeControlFPInterface

See Interface: CATNodeControlFPInterface for properties and methods.

Interface: ExtraRigNodesInterface

See Interface: ExtraRigNodesInterface for properties and methods.