CrowdAssignment - superclass: ReferenceTarget; super-superclass:MAXWrapper - 6:0 - classID: #(1352022790, 1524464408)Constructor
CrowdAssignment ...Properties
<crowdassignment>.team CrowdTeam Default: Undefined-- max objectA named group of delegates.
<crowdassignment>.delegate Node Default: Undefined-- nodeA delegate object. See CrowdDelegate : Helper.
<crowdassignment>.behavior MAXObject Default: Undefined-- max objectOne of the Crowd Behaviorclasses.
<crowdassignment>.cogcontrol CogControl Default: Undefined-- max object;CognitiveControllerA cognitive controller. See CogControl:MAXObject for more details.
<crowdassignment>.weight Float Default: 1.0 -- animatable; floatThe relative effect of the assigned behavior or cognitive controller. The higher an assignment's weight setting is than others', the more effect it will have. This setting is animatable. Range=0.0 to 1.0.
<crowdassignment>.active BooleanDefault: true -- animatable; booleanWhen true, the assignment is currently in effect. When false, the assignment has no effect. Default=true.
Normally either the team or the delegate property will contain a value of undefined. If both properties contain a value other than undefined, the assigment is applied to the team.
Normally either the cogcontrol or the behavior property will contain a value of undefined. If both properties contain a value other than undefined, the behavior will be used.
Do not assign a value other than undefined or a CrowdTeam value to the team property.
Do not assign a value other than undefined or a Behavior value to the behavior property.
Do not assign a value other than undefined or a CogControl value to the cogcontrol property.
Do not assign a node type other than a Delegate node to the delegate property.