Stretch - superclass: modifier; super-superclass:MAXWrapper - classID: #(65712, 12332321)
Constructor
stretch...Properties
<Stretch>.Stretch Float default: 0.0 -- animatableThe base scale factor for all three axes. The scale factor derived from the Stretch value varies according to the sign of the value.
<Stretch>.Amplify Float default: 0.0 -- animatableThe scale factor applied to the minor axes. Amplify generates a multiplier using the same technique as stretch .
The multiplier is then applied to the stretch value before the scale factor for the minor axes is calculated.
<Stretch>.axis Integer default: 2Determines which of the object’s local axes is the Stretch Axis:
0- X
1- Y
2- Z
<Stretch>.limit Boolean default: falseWhen on, the stretch effect is limited by the from and to values.
<Stretch>.from Float default: 0.0 -- animatableThe boundary of the stretch effect along the negative Stretch Axis.
<Stretch>.to Float default: 0.0 -- animatableThe boundary of the stretch effect along the positive Stretch Axis.
<Stretch>.center Point3 default: [0,0,0] -- animatableAt this sub-object level, you can translate and animate the center, altering the Stretch gizmo’s shape, and thus the shape of the stretched object.
<Stretch>.gizmo SubAnimAt this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Stretch modifier.
Translating the gizmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with respect to its center.
<Stretch.Gizmo>.position Point3 default: [0,0,0] -- animatableThe position of the stretch gizmo.
<Stretch.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatableThe rotation of the stretch gizmo.
<Stretch.Gizmo>.scale Point3 default: [1,1,1] -- animatableThe scale of the stretch gizmo.