Ripple - superclass: modifier; super-superclass:MAXWrapper - classID: #(69, 0)
Constructor
Ripple ...Properties
<Ripple>.amplitude1 Float default: 5.0 -- animatable, alias: Amplitude_1The amplitude of the first ripple.
<Ripple>.amplitude2 Float default: 5.0 -- animatable, alias: Amplitude_2The amplitude of the second ripple, which is perpendicular to the first ripple.
<Ripple>.wavelength Float default: 25.0 -- animatable, alias: Wave_LengthThe distance between the peaks of the wave. The greater the length, the smoother and more shallow the ripple for a given amplitude.
<Ripple>.phase Float default: 0.0 -- animatableShifts the ripple pattern over the object. Positive numbers move the pattern inward, while negative numbers move it outward.
<Ripple>.decay Float default: 0.0 -- animatableLimits the effect of the wave generated from its center. A default decay of zero means that the wave will generate infinitely from its center. Increasing the decay value reduces the distance over which the wave is generated.
<Ripple>.center Point3 default: [0,0,0] -- animatableAt this sub-object level, you can translate and animate the center of the ripple effect, and thus the shape and positions of the ripples.
<Ripple>.gizmo SubAnimAt this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Ripple modifier. Translating the gizmo translates its center an equal distance. Rotating and scaling the gizmo takes place with respect to its center.
<Ripple.gizmo>.position Point3 default: [0,0,0] -- animatableThe poosition of the ripple gizmo.
<Ripple.gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatableThe rotation of the ripple gizmo.
<Ripple.gizmo>.scale Point3 default: [1,1,1] -- animatableThe scale of the ripple gizmo.