Squeeze - superclass: modifier; super-superclass:MAXWrapper - classID: #(299181989, 978405796)
Constructor
Squeeze...Properties
<Squeeze>.Bulge_Amount Float default: 0.0 -- animatableThe magnitude of the bulging effect. Higher values effectively elongate the object and cause the ends to curve outward.
<Squeeze>.Bulge_Curviture Float default: 2.0 -- animatableThe degree of curvature on the bulging ends. You can use this to control whether the bulge is smooth or pointy.
<Squeeze>.Squeeze_Amount Float default: 0.0 -- animatableThe magnitude of the squeezing action. Values larger than zero tend to constrict the "waist" of the object, and values less than zero tend to bulge the waistline out, as if the object had been stepped on.
<Squeeze>.Squeeze_Curvature Float default: 2.0 -- animatableThe degree of curvature into the squeeze. Low values cause a sharp squeezing effect, while high values create a gradual, less pronounced squeeze.
<Squeeze>.Limit_Squeeze_Effects Integer default: 0When on, limits the extent of the squeeze effect as defined by the Lower and Upper Limit settings.
0- Off
1- On
<Squeeze>.Squeeze_Lower_Limit Float default: -50.0 -- animatableThe limit of the squeeze effect in the positive direction along the Z axis.
<Squeeze>.Squeeze_Upper_Limit Float default: 50.0 -- animatableThe limit of the squeeze effect in the negative direction along the Z axis.
<Squeeze>.Bias Float default: 0.0 -- animatable, percentageThe relative amounts of bulge and squeeze while retaining a constant object volume.
<Squeeze>.Volume Float default: 100.0 -- animatable, percentageIncreases or decreases the effects of both Squeeze and Bulge in parallel.
<Squeeze>.center Point3 default: [0,0,0] -- animatableAt this sub-object level, you can translate and animate the center, altering the Squeeze gizmo’s shape, and thus the shape of the squeezed object.
<Squeeze>.gizmo SubAnimAt this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Squeeze modifier.
Translating the gizmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with respect to its center.
<Squeeze.Gizmo>.position Point3 default: [0,0,0] -- animatableThe position of the squeeze gizmo.
<Squeeze.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatableThe rotation of the squeeze gizmo.
<Squeeze.Gizmo>.scale Point3 default: [1,1,1] -- animatableThe scale of the squeeze gizmo.