Skew - superclass: modifier; super-superclass:MAXWrapper - classID: #(1866252970, 0)
Constructor
Skew ...Properties
<Skew>.amount Float default: 25.0 -- animatableThe angle to skew from the vertical plane.
<Skew>.direction Float default: 0.0 -- animatableThe direction of the skew relative to the horizontal plane.
<Skew>.axis Integer default: 2The axis that will be skewed:
1- X
2- Y
3- Z
<Skew>.limit Boolean default: falseWhen on, applies limit constraints to the Skew modifier.
<Skew>.upperlimit Float default: 0.0 -- animatable, alias: Upper_LimitThe upper limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.
<Skew>.lowerlimit Float default: 0.0 -- animatable, alias: Lower_LimitThe lower limit boundaries in world units from the skew center point, beyond which the skew no longer affects the geometry.
<Skew>.center Point3 default: [0,0,0] -- animatableAt this sub-object level, you can translate and animate the center of the Skew effect.
<Skew>.gizmo SubAnimAt this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Skew modifier.
Translating the gizmo translates its center an equal distance.
Rotating and scaling the gizmo takes place with respect to its center.
<Skew.Gizmo>.position Point3 default: [0,0,0] -- animatableThe position of the skew gizmo.
<Skew.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatableThe rotation of the skew gizmo.
<Skew.Gizmo>.scale Point3 default: [1,1,1] -- animatableThe scale of the skew gizmo.