CharacterAssembly - superclass: helper; super-superclass:node - classID: #(-876649472, -1986750208)Instances of this class provides the controls, UI and icon for the Character Assembly creation.
Constructor
characterAssembly...CharacterAssembly objects are typically created using the assemblyMgr.assemble method.
FOR EXAMPLE
fn createCharacter nodes = ( local chr animate off ( chr = assemblyMgr.assemble nodes name:(uniqueName"Character") classDesc:CharacterAssembly chr.assemblyBBoxDisplay = false chr.wirecolor = (colorMan.getColor #chr_color)*255 ) chr ) b=box pos:[100,0,0] s=sphere() createCharacter #(b,s)
Properties
<CharacterAssembly>.character SubAnim default: SubAnim:CharacterHelper -- SubAnimReferences the Character Helper object used. Read-only.
<CharacterAssembly>.characterID Integer default: 553248 -- integerThe ID of the character.
<CharacterAssembly>.displayRes Integer default: 3 -- abimatable; radio button numberGet/set the radio button state controlling the display of the character elements specified in the Assembly for Full Resolution display and Low Resolution display.
<CharacterAssembly>.iconSize Integer default: 10 -- integerControls the icon size.
Interface:IMtlRender_Compability_MtlBaseProperties
Methods
Actions