
Point_Curves are NURBS curve objects defined by interpolated points.
All NURBS objects are created through the special NURBS descriptor classes (see Working with NURBS ) and the Point_Curve class is used typically in object class testing with the classOf() function.
Scene objects created as Point Curve shape objects in the 3ds Max user interface have the class Point_Curve .
Constructor
NURBSNode<nurbs_set> ...See Creating New NURBS Objectsfor details.
Properties
<Point_Curve>.angle Float default: 0.0 -- animatableThe rotational position of the cross-section in the renderer.
<Point_Curve>.thickness Float default: 1.0 -- animatableDiameter of the rendered curve.
<Point_Curve>.sides Float default: 12.0 -- animatableSets the number of sides for the curve mesh in the renderer. A value of 4 will give you a square cross section, for example.
<Point_Curve>.renderable Boolean default: trueWhen on, the curve is displayed in the rendered scene.
<Point_Curve>.mapCoords Boolean default: falseTurn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the NURBS curve; the V coordinate is mapped once along the length of the curve.
Additional properties for point curves are accessed through a NURBSSet descriptor object. See Working with NURBS for more details.