HalfRound : shape {1997,0}Used by the Sweep modifier. Available in 3ds Max 8 and higher.
Constructor
Class instances not creatable by MAXScriptProperties
<HalfRound>.radiusGet/Set the outer radius.
<HalfRound>.stepsGet/Set the number of interpolation steps.
<HalfRound>.optimizeGet/Set the state of the Optimize checkbox.
<HalfRound>.adaptiveGet/Set the state of the Adaptive checkbox.
<HalfRound>.render_renderable
<HalfRound>.baseobject.renderableToggles the "Enable In Renderer" checkbox on and off. When set to true, the mesh will be displayed in the production renderer.
<HalfRound>.displayRenderMesh
<HalfRound>.render_displayRenderMeshToggles the "Enable In Viewport" checkbox on and off. When set to true, the mesh will be displayed in the viewports.
<HalfRound>.useViewportSettings
<HalfRound>.render_useViewportSettingsToggles the "Use Viewport Settings" checkbox on and off. When set to true, the mesh displayed in the viewport will use the Viewport settings. When false, the Renderer settings will be used for the viewport mesh, too.
<HalfRound>.mapcoords
<HalfRound>.render_mapcoordsToggles mapping coordinates generation on and off. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
<HalfRound>.realWorldMapSizeToggles the real-world map size option on and off.
<HalfRound>.displayRenderSettings
<HalfRound>.render_displayRenderSettingsToggles the state of the Viewport/Renderer radio buttons. When set to true, the Renderer settings will be displayed in the rollout. When false, the Viewport settings will be shown instead.
<HalfRound>.render_rectangularWhen set to true, enables the Rectangular cross-section mode to be used in the renderer. When false (default), enables the Radial cross-section mode. Corresponds to the Radial/Rectangular radio buttons in the UI in Renderer mode.
<HalfRound>.render_viewport_rectangularWhen set to true, enables the Rectangular cross-section mode to be used in the viewports. When false (default), enables the Radial cross-section mode. Corresponds to the Radial/Rectangular radio buttons in the UI in Viewport mode.
<HalfRound>.thicknessGet/Set the thickness of the renderer radial cross-section.
<HalfRound>.sidesGet/Set the number of sides in the renderer radial cross-section.
<HalfRound>.angleGet/Set the rotational position of the renderer radial cross-section.
<HalfRound>.render_aspect_lockedControls the state of the Aspect Lock checkbutton. When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.
<HalfRound>.viewport_thickness
<HalfRound>.render_viewport_thicknessGet/Set the diameter of the Radial renderable spline mesh in the viewport.
<HalfRound>.viewport_sides
<HalfRound>.render_viewport_sidesGets/Sets the number of sides for the Radial spline mesh in the viewports. A value of 4 will give you a square cross section, for example.
<HalfRound>.viewport_angle
<HalfRound>.render_viewport_angleGets/Sets the rotational position of the cross-section in the viewports.
<HalfRound>.render_viewport_lengthGet/Set the length of the Rectangular spline mesh in the viewports.
<HalfRound>.render_viewport_widthGet/Set the width of the Rectangular spline mesh in the viewports.
<HalfRound>.render_viewport_angle2Get/Set rotational position of the Rectangular cross-section in the viewports.
<HalfRound>.render_viewport_aspect_lockedControls the state of the Aspect Lock checkbutton. When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.
<HalfRound>.render_auto_smoothControls the state of the Auto Smooth checkbox. When set to true, auto smoothing will be enabled.