POmniFlect - superclass: SpacewarpObject; super-superclass:node - classID: #(1318347405, 1313044340)
Constructor
POmniFlect...Properties
<POmniFlect>.deceleration Float default: 1.0 -- animatableSets the deceleration of particles.
<POmniFlect>.'decel var' Float default: 0.0 -- animatable; percentageAffects the variation in deceleration of particles.
<POmniFlect>.friction Float default: 0.0 -- animatable; percentageWhen set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior.
As the friction value increases, particles begin to rebound at incorrect angles and with greater speed.
<POmniFlect>.'time on' Integer default: 0 -- animatable; alias: time_onThe frame at which the deflection begins.
<POmniFlect>.'time off' Integer default: 16000 -- animatable; alias: time_offThe frame at which the deflection ends.
<POmniFlect>.affects Float default: 10000.0 -- animatable; alias: reflectsThe percentage of particles to be reflected by the POmniFlect.
<POmniFlect>.bounce Float default: 1.0 -- animatableThis multiplier specifies how much of the initial speed of the particle is maintained after collision with the POmniFlect.
<POmniFlect>.bouncevar Float default: 0.0 -- animatable; alias: bounce_variationThe variation of Bounce applied to the range of particles.
<POmniFlect>.chaos Float default: 0.0 -- animatableApplies a random variation to the bounce angle.
When set to 0.0 (no chaos), all particles bounce off the POmniFlect surface perfectly (like banking pool balls).
A non-zero setting causes the deflected particles to scatter.
<POmniFlect>.Refracts Float default: 100.0 -- animatableThe percentage of particles not already reflected that will be refracted by the POmniFlect.
<POmniFlect>.'pass velocity' Float default: 1.0 -- animatable; alias: pass_velocitySets how much of a particle's initial speed is maintained after passing through the POmniFlect.
The default setting of 1 retains the initial speed is retained, so there's no change.
A setting of 0.5 reduces the speed by half.
<POmniFlect>.'passvel var' Float default: 0.0 -- animatable; percentage; alias: Pass_Velocity_VariationVariation of Pass Velocity applied to the range of particles.
<POmniFlect>.refraction Float default: 50.0 -- animatable; percentage; alias: distortionControls the angle of refraction. A value of 0 means there's no refraction.
A value of 100% sets the angle of the particles to be parallel with the POmniFlect surface.
A value of -100% sets the angle perpendicular to the surface.
The Distortion effect is reversed when particles strike the POmniFlect from the back side.
<POmniFlect>.'refraction var' Float default: 0.0 -- animatable; percentage; alias: distortion_variationRange of variation of the Distortion effect.
<POmniFlect>.Diffusion Float default: 0.0 -- animatable, percentageApplies a diffusion effect to the refraction by randomly modifying each particle's Distortion angle by the Diffusion angle.
This effectively scatters the particles into a hollow cone.
<POmniFlect>.'diffusion var' Float default: 0.0 -- animatable; percentage; alias: diffusion_variationRange of variation of the Diffusion value.
<POmniFlect>.inheritVelocity Float default: 1.0 -- animatable; alias: velocity_inheritanceDetermines how much of a moving POmniFlect's speed is applied to reflected or refracted particles.
<POmniFlect>.spawn Float default: 100.0 -- animatable; percentage; alias: spawn_percentageThe percentage of particles that can use spawn effects.
<POmniFlect>.Pass_Velocity Float default: 1.0 -- animatableHow much of the particle's initial speed is maintained after passing through the POmniFlect.
<POmniFlect>.Pass_Velocity_Variation Float default: 0.0 -- animatable, percentageThe variation of the Pass Velocity setting applied to the range of particles.
<POmniFlect>.width Float default: 0.0 -- animatableThe width of the POmniFlect icon. This is for display purposes only and does not influence the deflector effect.
<POmniFlect>.height Float default: 0.0 -- animatableThe height of the POmniFlect icon. This is for display purposes only and does not influence the deflector effect.
*getPropnames()* and *showProperties()* show two sets of parameters called *Pass_Velocity* and *Pass_Velocity_Variation* . The first set is for Refraction, the second for Spawn Effects Only groups. Due to this sharing of property names, you cannot access the Spawn Effects Only *Pass_Velocity* and *Pass_Velocity_Variation* using their property names. You can access the value assigned to these parameters, and their controller if assigned, as subAnims 17 and 18 of the base object.Associated Methods
bindSpaceWarp <particlesys_node> <POmniFlect_node>Associated Binding Modifier
POmniFlectModThis modifier is automatically created by the *bindSpaceWarp()* method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.