How do I build Unconnected Edges Selections from EPoly Edge Selection?

A user asked

I want to filter the edge selection and create arrays containing connected edges, something like "edge selection elements". Edges from two arrays will never be connected, in other words will not share vertices.

Answer

The following pseudo-code describes a possible approach:

The function is ready when there are no edges left in the main array.

This will give you as many sub-arrays as there are unconnected edge selections.

The following function implements the pseudo-code in MAXScript code:

SCRIPT

   fn getEPolyUnconnectedEdgesSelections thePoly =
   (
       --get the edge selection
       mainSelection = (polyOp.getEdgeSelection thePoly) as array
       --init. an array to collect sub-arrays with selections "elements"
       unconnectedSelections = #()
       --repeat until the main selection array is empty
       while mainSelection.count > 0 do
       (
           --append a new empty sub-array:
           append unconnectedSelections #()
           --remember the current sub-array's index:
           currentSelCount = unconnectedSelections.count
           --append the first edge from the main selectionarray to the sub-array:
           append unconnectedSelections[currentSelCount] mainSelection[1]
           --and remove the first edge from the main selectionarray:
           deleteItem mainSelection 1
           --initialize a counter:
           cnt = 0
           --while the counter is less than the edges in the sub-array
           while cnt < unconnectedSelections[currentSelCount].count do
           (
               cnt += 1--increase the counter by 1
               --get the vertices of the current edge in the current sub-array:
               currentEdgeVerts = (polyOp.GetVertsUsingEdge thePoly unconnectedSelections[currentSelCount][cnt]) as array
               neigborEdges = #()--init. an array to collect neighbor
               --for every vertex in the current edge,
               for v in currentEdgeVerts do
               --add the edges used by the vertex to the neighbors array
               join neigborEdges ((polyOp.GetEdgesUsingVert thePoly v) as array)
               --for each neighbor edge,
               for edge in neigborEdges do
               (
                   --see if the edge is in the main selection array
                   checkInSelection = findItem mainSelection edge
                   --if it is,
                   if checkInSelection > 0 do
                   (
                       --delete the edge from the main array
                       deleteItem mainSelection checkInSelection
                       --and add it to the current sub-array
                       append unconnectedSelections[currentSelCount] edge
                   )--end if
               )--end for edge loop
           )--end while cnt
       )--end while mainSelection.count
       --finally, return the array containing the sub-arrays of connected edges:
       unconnectedSelections
   )--end fn

   -- create box and mesh:
   b = box()
   convertTo b editable_poly
   select b
   getEPolyUnconnectedEdgesSelections $Box001--call the function