Playblasting shots in the Sequencer editor creates movie clips from shot cameras or from the entire sequence.

By default, playblasted movies are saved to the Movie project location. If multiple directories are specified, Maya uses the first listed location. You can change the output directory in the Project Window or in the relevant Playblast options.
To playblast one or more selected shots:
To configure settings before playblasting, open the options box next to Playblast Selected Shots.

The Playblast Shot Options dialog includes a Display Size section for controlling output resolution.
The Display Size setting includes the following options:
When Custom is selected, you can specify:
The Scale control adjusts the output resolution using a numeric value and slider. The default scale is 1.0 (100%).
The final playblast resolution is determined by the selected Display Size and Scale settings.
Note: The default Display Size setting is From Image Attributes.
Each selected shot is rendered to a movie clip. A movie clip indicator appears beneath each shot.
To playblast all shots on a track:
Each shot on the track is rendered to a movie clip.
To playblast the entire sequence into a single movie:

All shots are rendered into a single movie. Which shots contribute depends on how shots overlap in the sequence.
The output movie is not associated with individual shots and is not attached to any camera image plane.
To regenerate a previously playblasted shot:
Use the options box next to Re-Playblast Selected Shot to adjust settings before regenerating the clip.

When querying image planes created by playblasting, include the -shapes flag so that the imagePlaneShape node appears in the results.
string $fps[] = `listConnections -shapes 1 ($shot + ".clip")`;