The Paint tab provides tools for interactively painting skin weights on the active layer.

Painting operates on the selected influence and uses brush settings to control how weights are applied.
| Brush projection | Determines how brush strokes are projected onto the mesh and which vertices are affected.
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| Brush mode | Defines how the brush modifies existing skin weights.
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| Brush shape | Controls the falloff shape of the brush. |
| Intensity | Controls the strength of the brush effect. |
| Brush radius | Controls the size of the brush. |
| Brush iterations | Specifies how many times the brush operation is applied per stroke. |
| Influences limit | Limits the maximum number of influences per vertex during painting. |
| Weight bleeding | Limits painting to existing vertex influences. |
| Isolation | Restricts painting to the current component selection. |
| Interactive mirror: Mirrors brush strokes across the symmetry axis. | |
| Sample current joint on stroke start: Updates the active influence when beginning a stroke. | |
| Removed weight | Distribute to other influences: Redistributes removed weight to the remaining influences on each vertex to maintain normalization. |
| Stylus pressure | Specifies how stylus input affects brush behavior during painting.
Unused: Disables stylus pressure. Brush behavior remains constant. Multiply intensity: Multiplies brush intensity based on stylus pressure. Multiply opacity: Multiplies the brush opacity on weights based on stylus pressure. Multiply radius: Adjusts the brush radius based on stylus pressure. |
Controls how skin weights and layer data are displayed in the viewport while painting.
| Influences display | Specifies how the active influence is displayed in the viewport.
All influences, multiple colors: Displays all influences using distinct colors. Current influence, grayscale: Displays the active influence using a grayscale gradient. Current influence, colored: Displays the active influence using color. |
| Mask display | Specifies how layer masks are displayed.
Default: Displays the mask using the default visualization. Color ramp: Displays the mask using a color gradient. |
| Show layer effects | Displays the result of active layer effects. |
| Show masked weights | Displays masked weight values in the viewport. |
| Hide unselected vertices | Hides vertices that are not part of the current selection. |
| Show Original Mesh | Toggle between displaying the original mesh and the painted mesh showing weight values. |
| Wireframe color | Specifies the wireframe color used in the viewport display. |