After you have bound skin, you may decide that you want to modify the skeleton, change the bind pose, or do some further modeling on the skin. To do these things you must first unbind the skin from the skeleton.
Note: When skin layers are present, unbinding skin removes all associated skin layers.
When you are finished with the modifications, you can then bind the skin again.
To detach skin
- Select the skin object(s) you want to detach.
- Select
Skin > Unbind Skin >
.
- Do one of the following:
- Click
Detach
to detach skin.
- Click
Save
to save detach options without detaching skin.
- Click
Reset to reset to default detach skin options.