For best results:
- Skinned geometry should be centered on the global axis, or at least aligned along the axes you want to mirror.
- Skinned objects (including its skeleton) should be in a pose that is symmetrical across the mirror-plane.
To mirror smooth skin weights
- Do one of the following:
- To mirror skin weights on the entire skin, select the smooth skin object(s).
- To mirror skin weights on selected components, position the pointer over the skin, right-click and select
Control Vertex or
Vertex. Select the components on the side from which you want to mirror and the components on the side to be mirrored to.
- Select
Skin > Mirror Skin Weights >
to open the
Mirror Skin Weights Options.
Note: Mirror Skin Weights is not available when skin layers are present. Use Skin Tools to mirror weights.
Note:
Reflection is disabled for the
Paint Skin Weights Tool. You can use
Skin > Mirror Skin Weights as an alternative method to reflect skin weights.
- Set the options.
- Click
Mirror.