Go to: Related nodes. Attributes.

Maintain information about a particular shot in a sequence

Node nameParentsClassificationMFn typeCompatible function sets
shotnodeauxiliary/camerakShotkBase
kNamedObject
kDependencyNode
kCreate
kShot

Related nodes

sequencer

Attributes (41)

audio, cameras, clip, clipDuration, clipPostHold, clipPreHold, clipScale, clipValid, clipZeroOffset, color, colorB, colorG, colorIndex, colorR, currentCamera, customAnim, endFrame, favorite, flags, hResolution, hasIncomingStt, hasOutgoingStt, labels, members, postHold, preHold, scale, sequenceEndFrame, sequenceStartFrame, shotName, startFrame, thumbnail, track, trackState, transitionInLength, transitionInType, transitionOutLength, transitionOutType, userStatus1, userStatus2, wResolution

Long name (short name)TypeDefaultFlags
audio (aud) Messagen/aoutputinputconnectable
The audio clip associated with the shot.
cameras (cam) Messagen/aarrayoutputinputconnectable
The set of cameras defined for the shot
clip (clp) Messagen/aoutputinputconnectable
The image plane tied to the front of the camera, used to display the rendered clip for this shot
clipDuration (cdr) time0filmoutputinputconnectablestorable
Duration of the current clip
clipPostHold (cpsh) time0filmoutputinputconnectablestorable
Shot's post-hold value when clip is initially rendered
clipPreHold (cprh) time0filmoutputinputconnectablestorable
Shot's pre-hold value when clip is initially rendered
clipScale (cs) double1.0outputinputconnectablestorable
Shot's scale when clip is initially rendered
clipValid (cv) booltrueoutputinputconnectablestorable
Duration of the current clip
clipZeroOffset (czo) time0filmoutputinputconnectablestorable
Offset for clip to stay aligned with Shot. This is initially zero, when a clip is created, it is updated as the Shot is trimmed to ensure alignment.
color (col) float3outputinputconnectablestorable
Custom shot color
colorR (colr) float0.0outputinputconnectablestorable
Custom shot red color value
colorG (colg) float0.0outputinputconnectablestorable
Custom shot green color value
colorB (colb) float0.0outputinputconnectablestorable
Custom shot blue color value
colorIndex (coli) short0outputinputconnectablestorable
Custom color index. Set to positive value to use a predefined custom color or set to -1 to use the color attribute
currentCamera (ccm) Messagen/aoutputinputconnectable
The shot camera currently used to view the scene.
customAnim (ca) double0outputinputconnectablestorable
The weight of the animation layer associated with this shot. This attr is usually connected to the weight of the animation layer node, so the Sequence Manager can also use this attr to determine if a shot has an animation layer associated with it.
endFrame (ef) time24outputinputconnectablestorable
Ending frame of the shot in the Maya timeline.
favorite (fav) boolfalseoutputinputconnectablestorable
Whether the shot is a favorite
flags (f) integer0outputinputconnectablestorable
Set of 12 switches to hold user state information about the shot.
hResolution (hres) integer778outputinputconnectablestorable
The playblast vertical resolution (see wResolution for more details).
hasIncomingStt (his) boolfalseoutputinputconnectablestorable
true if this has a current incoming single-track transition
hasOutgoingStt (hos) boolfalseoutputinputconnectablestorable
true if this has a current outgoing single-track transition
labels (lab) Messagen/aarrayinputconnectable
labels applied to this node
members (mbr) Messagen/aoutputinputconnectable
The dag objects drawn in this shot.
postHold (psh) time0filmoutputinputconnectablestorable
Fixed number of frames appended to the shot in the sequence timeline.
preHold (prh) time0filmoutputinputconnectablestorable
Fixed number of frames prepended to the shot in the sequence timeline.
scale (s) double1.0outputinputconnectablestorable
Scale factor applied to the Maya frame range of the shot.
sequenceEndFrame (se) time24outputconnectable
Ending frame of the shot in the sequence timeline. This is a computed value based on the start frame, maya range, scale, and holds.
sequenceStartFrame (ssf) time0filmoutputinputconnectablestorable
Starting frame of the shot in the sequence timeline.
shotName (sn) stringTmultiSharedObject::create<TdataString>""outputinputconnectablestorable
A user-supplied name for the shot.
startFrame (sf) time0filmoutputinputconnectablestorable
Starting frame of the shot in the Maya timeline.
thumbnail (tn) stringTmultiSharedObject::create<TdataString>""outputinputconnectablestorable
a thumbnail image for the shot stores as encoded binary data.
track (tk) integer1outputinputconnectablestorable
The Trax Editor track in which the shot resides.
trackState (ts) short0outputinputconnectablestorable
Flag bits for the track state. Current mask values are: 1: when set means that all the shots on the track are locked 2: when set means that all the shots on the track are soloed 4: when set means that all the shots on the track are muted 8: when set means that another track is soloed, so this track acts as if it is muted 16: when set means that shot is muted, used by tools that work on a shot/shot basis, not via tracks 32: when set means that shot is locked, used by tools that work on a shot/shot basis, not via tracks The track states (1,2,4, 8) are obsolete and replaced with the state being handled cy the TrackInfoManager node
transitionInLength (til) time0filmoutputinputconnectablestorable
Fixed number of frames defining the length of the transitionIn.
transitionInType (tit) enum0outputinputconnectablestorable
The type of transition when transitioning into the shot.
transitionOutLength (tol) time0filmoutputinputconnectablestorable
Fixed number of frames defining the length of the transitionOut.
transitionOutType (tot) enum0outputinputconnectablestorable
The type of transition when transitioning out of the shot.
userStatus1 (us1) boolfalseoutputinputconnectablestorable
Custom status indicator, meaning is up to the user
userStatus2 (us2) boolfalseoutputinputconnectablestorable
Custom status indicator, meaning is up to the user
wResolution (wres) integer1024outputinputconnectablestorable
The horizontal resolution to be set for playblasting the the scene to a image plane. This doesn't affect any current images only newly playblasted images.