LookdevX 2.1.0 for Maya adds texture projection nodes for mapping textures without UV coordinates, and a search feature in the Graph Editor.

LookdevX now includes a full set of texture projection nodes. These nodes control how textures map onto an object's surface without UV coordinates.
To apply a projection, open the Node Library and go to Autodesk > Projections. Drag a projection node into your graph. Connect a texture to its input, then connect its output to a material.
Eight projection types are available: Planar, Spherical, Cylindrical, Ball, Cubic, Tri-Planar, Concentric, and Perspective. Each type changes how the texture wraps around the surface.
The Projection node combines all types into one node. Switch between them from a single place in your graph. Select the type you need, and the texture updates on the object right away.
Projected textures render correctly with Arnold.
The Graph Editor now includes a search feature. Use it to find nodes by name in your graph. This makes it faster to locate nodes in larger graphs, so you spend less time scrolling and more time working.
We added Universal (SRT) manipulator support for the first matrix44 input port on LookdevX nodes, so you can edit that transform directly in the viewport. To use it, select the LookdevX node in the outliner and activate the manipulator as usual.
See the Maya 2027.1 Release Notes for additional improvements and bug fixes.
To learn about LookdevX for Maya, watch the tutorials on Maya Learning Channel.
To get familiar with the workflow, see Getting Started with LookdevX.
To get involved with LookdevX development, visit the official Autodesk beta community.
For more information, visit LookdevX for Maya online help.