Procedural Maps
Procedural maps add further realism to a material.
Topics in this section
Overview of Procedural Maps
Checker
Applies a two-color checkerboard pattern to the
material.
Gradient
Creates gradients using colors, and blends.
Marble
Applies a stone and vein color pattern.
Noise
Creates random perturbation of a surface based on the interaction of two colors, texture maps or a combination.
Speckle
Generates a speckled surface pattern.
Tiles
Applies a brick or stacked tiling of colors or material mappings.
Waves
Simulates water or wave effects.
Wood
Creates the color and grain pattern of wood.
Parent topic:
Changing the Appearance Properties of a Material