- In Vasari, open a 3D view, and prepare it for export.
- Click Export (FBX).
Tip: If FBX displays as gray, open a 3D view of the project, and then try again.
- In the Export 3ds Max (FBX) dialog, for Save in, navigate to the target folder for the exported file.
- For Naming, do one of the following:
- To specify a file name manually, select Manual (Specify file name). For File name/prefix, specify the name of the output file.
- To use an automatically generated file name, select Automatic – Long (Specify prefix), or Automatic – Short. See File Names for Exported Files.
- For Use LOD, do one of the following:
- Select this option to generate a more faceted model with a smaller file size.
- Clear this option to generate a model that is smoother and more true to the actual geometry with a larger file size.
LOD means level of detail. It does not refer to a view's detail as defined in Vasari. Instead, it refers to showing only what is essential at a certain zoom level or detail level. Vasari shows geometry in a faceted manner when zoomed out, and smoother when zoomed in.
- For Without boundary edge, do one of the following:
- Select this option to hide the lines wherever two surfaces come together. This option results in a less mesh-like model when opened in 3ds Max. As a result, the model has a less constructed look and appears more natural and realistic.
- Clear this option to show boundary edges between surfaces.
- Click Save.
Vasari generates the FBX file and places it in the target location.
You can now import the FBX file into 3ds Max, using the 3ds Max FBX add-in. For more information, refer to the 3ds Max Add-in documentation.
3ds Max provides additional control over materials, beyond the capabilities of Vasari. To activate the Vasari material assignments and lights in 3ds Max, specify mental ray® as the rendering engine. This is the default render setting for 3ds Max Design. For more information, refer to the 3ds Max documentation.