To modify an asset without changing its assignment to a material, use the Asset Editor. You use the Asset Browser in conjunction with the Asset Editor to edit material assets.
Any asset in the Document Assets collection can be edited. Assets selected from libraries will be loaded into the project for editing.
Note: If you edit an asset that is used in a project, that asset will change in any other material in the project that also uses that asset. You must
replace or
duplicate the asset in order for the asset to be different than the asset selected in your original material.
To edit an asset
- Click Manage tabSettings panelAdditional Settings drop-downMaterial Assets.
The Asset Editor opens with no loaded assets.
- To select an asset for editing, in the Asset Editor, click Opens/Closes Asset Browser.
- In the Asset Browser, right-click the asset to edit and click Add to Editor.
- In the Asset Editor, make the desired changes to the asset.
- To save the changes and continue to edit other assets, click Apply. To save the changes and close the Asset Editor, click OK.
Note: If you attempt to add another asset to the Asset Editor without saving the changes to the first asset, Revit will prompt you to save the changes.
Saving assets
Assets are saved in a Revit project or in a library. Assets that are in a Revit project but are not referenced by any material are saved to the Unreferenced Assets library. You can create and edit unreferenced assets during a Revit session as needed. However, you must save your Revit project in order to save any unreferenced assets created or edited during the session.
Assets are saved to the Unreferenced Assets Library using one of the following methods:
- From the Asset Browser, add an unreferenced asset to the Asset Editor, modify the asset, and then save it. Save the Revit project.
- From the Material Browser, add an asset to a material, modify the asset, apply the changes, and then replace the asset that is assigned to the material. Save the Revit project.
You can also save unreferenced assets to the user library, Favorites. In the Asset Browser, right-click an asset in the Unreferenced Assets library and click Add toFavorites.