To use a unique color, design, pattern, texture, or bump map for a render appearance, you can specify an image file. You specify the file and its display properties (such as rotation and sample size) on the Appearance tab in the Material Editor panel of the Material Browser. (See Changing the Appearance Properties of a Material.)
To specify an image file
Vasari supports image files of the following types: BMP, JPG, JPEG, and PNG.
For example, if the image represents 100 mm, enter 100.
You can enter a value between 0 and 360, or use the slider.
Brightness is a multiplier, so a value of 1.0 makes no change. If you specify 0.5, the brightness of the image is reduced by half.
For an image that defines a color, Invert reverses the light and dark colors in the image. For an image that defines a texture, Invert reverses the high and low points of the texture pattern.
This value specifies the amplitude of surface irregularities. Enter 0 to make the surface flat. Enter higher values to increase the depth of the surface irregularities.