
Amplitude of Cell Noise shader keyframed
Cell Noise is a very versatile shader that can be used to reproduce a wide variety of shading effects. In this short and simple tutorial, we will show possible uses for it to produce an abstract 'collage' style graphic effect. We will connect the Cell Noise shader to the displacement attribute of a transparent object in front of the camera to distort the subject matter behind it (in this case, a head). We will use the various attributes of the Cell Noise shader to reproduce some of the example images below (all of which can be animated).
The digital Emily model can be downloaded here.
A simple scene file can be downloaded here.
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Base Weight: 0
Specular Weight: 0
Transmission_weight: 1
Try changing the Specular IOR value of the Standard Surface shader to see its effect (remember you can use values below 1 too).
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| 0.5 | 1 | 1.5 |
Below are renders using the various noise Patterns of the Cell Noise shader.
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| Noise1 (default) | Worley1 | Alligator |
Changing the Randomness value can have a big effect on the result.
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| 0 | 0.5 | 1 |