09 Nov 2022
C4DtoA 4.4.1 uses Arnold 7.1.3.2 and is a minor feature release bringing support for the OCIO color management changes in Cinema 4D 2023.1 and a number of bug fixes.
Note: Known issues in the legacy Arnold Shader Network Editor since Cinema 4D S24:
- Drag & drop nodes to the node editor does not work as expected:
- Drag & drop an Arnold Material to create a reference. A Cinema 4D Object Operator node is created instead of an Arnold Material reference node.
- Drag & drop an object to create an object reference. A Cinema 4D Object Operator node is created instead of an Arnold object node.
- Drag & drop a Vertex Map to create a Vertex Map shader. A Cinema 4D Object Operator node is created instead of an Arnold Vertex Map shader.
- Ctrl + drag a shader in the node editor in S24 creates two copies instead of one. shift + drag and Shift + Alt + drag does not work.
Important: Rosetta2 mode for M1 Macs is no longer supported since Cinema 4D S26. This means Arnold can not run on Apple Mac models with M series chips in Cinema 4D S26 and Cinema 4D 2023 at the moment. M1 support is planned in a future release.
Support for OCIO color management changes in Cinema 4D 2023.1: Cinema 4D 2023.1 brings several bug fixes and changes to native OCIO color management, which make older plugin versions to produce incorrect output when saving to 8-bit image format (e.g. jpg, png). Now the plugin is updated to support both, 2023.0 and 2023.1 OCIO color management. (C4DTOA-2820)
Note: Known limitations in Cinema 4D 2023.0:
- View transform has to be baked into the output when saving to an 8-bit image format (e.g. jpeg, png).
- Picture Viewer does not display the proper view transform when not baked in.
- Material previews are ignoring the selected Thumbnail color space and always displayed in sRGB.
Known limitations in Cinema 4D 2023.1:
- View transform has to be baked into the output when saving to an 8-bit image format (e.g. jpeg, png) from Team Render and command line render.
- Material previews are ignoring the selected Thumbnail color space and always displayed in sRGB.
Scene export to ASCII USD format: A new option is added to the Scene Export dialog to export binary-encoded (.usd) or ASCII (.usda) USD format. (C4DTOA-2835)