Refractive Portrait tutorial

In this tutorial, we will explore how to create an abstract, painterly effect applied to a head scan model to produce a ghostly looking portrait. In this tutorial, we will specifically use the standard_surface shader in combination with the range and camera_projection shader to produce this effect. You will need a head model for this tutorial. An example of a free to use head scan model can be found here. You will be required to use your own texture for this tutorial.

Note:

Further examples using this technique can be found here and here.

Scene Setup

Head Shader

Head model render (without plane)

Head shader

Plane Shader

Output Max: 0 Output Max: 1 (default) Output Max: 6

Plane refracting head behind it

Plane shader