Flow Render Texture Baking

Flow Render Texture Baking submits texture baking jobs to the Flow Render cloud service. Open the window from Arnold > Flow Render > Texture Baking in the Arnold menu.

Job Name

A descriptive name for the bake job as it appears in the Flow Render queue. Supports tokens such as $prj for the current project name.

Object

Objects

Lists the objects selected for baking. You can drag and drop your objects from the Object Tree.

Override Material

Assigns a different material to the baked objects, overriding the material currently assigned in the scene.

UV Set

Specifies the UV set to use for baking. When empty (by default), the native UV coordinates are used.

AOVs

Lists the AOVs to bake. Defaults to beauty. Use + and - to add or remove AOVs.

Polygon Selections

When enabled, bakes materials assigned to polygon selections. Otherwise ignores polygon selections, and bakes only the base material.

Output

Resolution

The size of the image rendered to a texture map.

Format

The file format for baked texture outputs (for example, EXR).

Baking

Camera Samples (AA)

Anti-aliasing quality used when rendering to a texture. See Arnold Render Settings — Samples for more information.

U Offset / V Offset

Sets the UV coordinate offset for the bake region.

U Scale / V Scale

Sets the scale of the UV bake region.

Surface Offset

Controls the distance by which rays are offset from the surface to avoid self-intersection artifacts during baking.

Extend Edges

When enabled, extends texture colors at UV island edges to reduce seam artifacts. Only 32-bit linear output is supported. It isn't supported if the driver is in "tiled" mode.

Udim

Allows you to bake UDIM tiles.

UDIMs

Choose which UDIM tiles to bake.

Animation

Allows you to bake animated textures. Default is the frame range defined in the selected render settings. You can render the current frame, all frames, the preview range defined in the timeline or a custom frame or frame range.

Download

Enable automatically downloading render outputs to the specified folder, assuming Cinema 4D is still running when the job is finished.

You can use some specific tokens in the path, besides the standard Cinema 4D tokens:

Note:

Using the same folder for local renders and download (for example, $prjsavedir) is not recommended, because then Flow Render downloads silently overwrite your local renders.

Advanced

Force Upload Missing Files

Forces re-upload of scene files, even if they were uploaded previously. Use this if the render fails due to missing assets, or when you suspect the local resource cache no longer reflects the true state of the server (for example, after working on a different machine, or after a long time since the last submission).