
Flow Render Texture Baking submits texture baking jobs to the Flow Render cloud service. Open the window from Arnold > Flow Render > Texture Baking in the Arnold menu.
A descriptive name for the bake job as it appears in the Flow Render queue. Supports tokens such as $prj for the current project name.
Lists the objects selected for baking. You can drag and drop your objects from the Object Tree.
Assigns a different material to the baked objects, overriding the material currently assigned in the scene.
Specifies the UV set to use for baking.
Lists the AOVs to bake. Defaults to beauty. Use + and - to add or remove AOVs.
When enabled, bakes only the selected polygons on the object.
The size of the image rendered to a texture map.
The file format for baked texture outputs (for example, EXR).
Anti-aliasing quality used when rendering to a texture. See Arnold Render Settings — Samples for more information.
Sets the UV coordinate offset for the bake region.
Sets the scale of the UV bake region.
Controls the distance by which rays are offset from the surface to avoid self-intersection artifacts during baking.
When enabled, extends texture colors at UV island edges to reduce seam artifacts.