Flow Render to Texture

Flow Render Texture Baking submits texture baking jobs to the Flow Render cloud service. Open the window from Arnold > Flow Render > Texture Baking in the Arnold menu.

Job Name

A descriptive name for the bake job as it appears in the Flow Render queue. Supports tokens such as $prj for the current project name.

Object

Objects

Lists the objects selected for baking. You can drag and drop your objects from the Object Tree.

Override Material

Assigns a different material to the baked objects, overriding the material currently assigned in the scene.

UV Set

Specifies the UV set to use for baking.

AOVs

Lists the AOVs to bake. Defaults to beauty. Use + and - to add or remove AOVs.

Polygon Selections

When enabled, bakes only the selected polygons on the object.

Output

Resolution

The size of the image rendered to a texture map.

Format

The file format for baked texture outputs (for example, EXR).

Baking

Camera Samples (AA)

Anti-aliasing quality used when rendering to a texture. See Arnold Render Settings — Samples for more information.

U Offset / V Offset

Sets the UV coordinate offset for the bake region.

U Scale / V Scale

Sets the scale of the UV bake region.

Surface Offset

Controls the distance by which rays are offset from the surface to avoid self-intersection artifacts during baking.

Extend Edges

When enabled, extends texture colors at UV island edges to reduce seam artifacts.