Part 1 - Set Up The Scene

This tutorial will cover how to recreate the above render using a high resolution diffuse, bump and specular map connected to a standard_surface shader. We will use a skydome_light to create realistic specular reflections in the wood material.

Below are the wood textures used in this example.

Specular map Diffuse map Bump map

Standard Surface

Bump Mapping

Only a very subtle bump depth value is required.

Bump Depth: 1 (too much) Bump Depth: 0.1

The final shader network