Rendering Clouds using the Volume Shader

This simple tutorial demonstrates how to create a cloud effect using a combination of the standard_volume with a noise shader. It is possible to achieve a wide range of cloudy skies using this setup.

The scene can be downloaded here.

Mesh Volume

The step_size has a fixed size, therefore, the larger the container, the more steps will be taken and the longer it will take to render. Also, beware that if the step size is too small your render times will increase.

This can be done by adding an Arnold Mesh Volume Tag to the sphere.

Step Size in Arnold Volume parameters of sphere

Shading

noise -> transparency of standard_volume

Lighting

Finally, create an Arnold Sky and change Type to physical_sky. To reduce any noise in the volume, you must increase the number of volume_samples for the sky lighting.

physical_sky -> Environment Map