26 March 2025
C4DtoA 4.8.1 uses Arnold 7.4.1.0 and is a feature release including performance improvements, initial GPU support for Toon shading, a new html-based Render Report, object matte workflow improvements, and many bug fixes. Cinema 4D 2024.0 support is dropped, and the minimum required Cinema 4D 2024 version is now 2024.4.
Download Arnold for Cinema 4D from your Autodesk Account. See Download Arnold for more information about downloading C4DtoA from your Autodesk Account.
Follow these installation instructions.
Arnold Object Matte tag: The Arnold Object Mask tag is renamed to Arnold Object Matte and new Object ID and Custom Material modes are added. The Arnold Custom AOV tag is removed, use the Custom Material mode in the Arnold Object Matte tag instead. (C4DTOA-3359)
Puzzle Matte: You can now write out Puzzle Matte AOVs from the Arnold Object Matte tag. (C4DTOA-3358)

Simplified material preview settings: Shader-specific preview settings are now removed from the Arnold Node Material and from the Preferences. (C4DTOA-3345)
Arnold Scatter transform on/off: You can now turn the position, scale, and rotation offset in Arnold Scatter on and off. (C4DTOA-3369)
Arnold Scatter shape distribution auto-update: Knots in Arnold Scatter shape distribution settings are now updated automatically based on the number of child shapes. (C4DTOA-3370)
Render stats report: An HTML-based, interactive viewer for the Arnold render statistics. You can quickly visualize and inspect detailed render stats such as frame render time, memory usage, render time by category or by node, and texture usage. (ARNOLD-14140)
options.procedural_instancing_optimization flag usually produces speedups between 1-2x, but for sufficiently complex scenes the speedup can be significantly larger. This new optimization defaults to exhaustive mode, which gives the most speedup. Exhaustive mode may use more memory; you can switch to conservative mode to use only the optimizations that do not consume additional memory. This setting is currently only supported for batch CPU rendering. (ARNOLD-14208)Better scaling for parallel scene init/update: The parallel scene init and update are now faster than before, especially on many-core machines. (ARNOLD-14902, ARNOLD-15718)
Reduced scene update time with progressive batch renders: Negative AA progressive renders no longer perform a redundant full scene update on the final pass. (ARNOLD-15974)
Improved interactivity when using only skydome and distant lights: Scenes that contain only skydome and distant lights are now significantly more interactive, especially in scenes with many nodes. A scene with close to nine million nodes that rendered in about 1fps now allows for more than 20fps. (ARNOLD-16114)
Light transforms in point instancer: When an instancer contains lights, it now takes their local matrix into account if instance_inherit_xform is enabled. (ARNOLD-16028)
| Before-and-after comparison: improved renders of various IES profiles (with equal render times and render settings) | |
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| Before-and-after comparison: improved renders of a motion-blurred mesh light (with equal render times and render settings) | |
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Lights in procedural instances: When you instance a procedural, any lights created by the procedural are copied for each instance. For example, instances of ASS or USD assets with lights now render the lights properly. (ARNOLD-15657)
Imager run once mode: Imagers can now be set to run only once, at the end of a bucket or the end of a completed final frame. This can be useful for particularly expensive imagers and can be enabled via the ImagerProperties::run_once property. (ARNOLD-12191)
OpenColorIO 2.4.1: OpenColorIO has been updated to v2.4.1. (ARNOLD-15681)
Improved MaterialX support: MaterialX has been upgraded to v1.38.10-OpenPBR, this new version brings support for the OpenPBR MaterialX node, improved Lama support and new nodes such as the NPR nodes. See v1.38.10, v1.38.9 release notes for details. (ARNOLD-15659)
Update Autodesk Desktop Licensing installer Arnold now uses Autodesk Desktop Licensing installer version 15.1, which includes the following components: AdskLicensingService 11.16.6.5912, AdskLicensingAgent 5.20.12.4281, and AdskLicensingInstHelper 2.13.1.2514.
Hydra-based USD translation: When you render USD, Arnold now uses Hydra by default to handle the translation of USD to Arnold, which makes the render consistent with the Hydra render delegate usd#2248. You can roll back to the previous behavior with options.usd_legacy_translation on, or by setting the environment variable PROCEDURAL_USE_HYDRA=0. (ARNOLD-15977).
Reduced USD memory usage: USD geometry buffers are shared with Arnold, which removes one copy of the scene in interactive mode usd#2148. As an example, rendering a high resolution USD mesh with 30 million polygons now consumes 5.5 Gb instead of 7.5 Gb to render. During batch renders, the Hydra-based USD procedural now releases the USD stage memory once the translation is done usd#2228.
Distant Lights normalize support : Distant lights now support the normalize attribute, so you can now disable normalize (before it was always enabled and the normalize attribute was ignored). You can use the Arnold option usd_legacy_distant_light_normalize to roll back to the previous behaviour. (usd#2176)
USD 24.11: The USD procedural now uses USD 24.11.
Replace AtImagerSchedule with AtImagerProperties: The imager_prepare API has a new AtImagerProperties structure that provides more control over how an Imager should run. (ARNOLD-15774)
Setting Imager bucket / full frame schedules will now work like so:
imager_prepare
{
if (run_imager_full_frame)
properties.schedule_full_frame = true;
else
properties.schedule_bucket = true;
}Improved return values for device selection API: AiDeviceSelect and AiDeviceAutoSelect now return the AtDeviceSelectErrorCode enum instead of an int to better describe the error status of the API call. (ARNOLD-14652)
| AtDeviceSelectErrorCode | |
|---|---|
| SUCCESS | Device selection was successful |
| FAILURE_NO_DEVICES_FOUND | No Arnold compatible devices found |
| FAILURE_NAME | No matches found for options.gpu_default_names regular expression |
| FAILURE_MEMORY | No matching device has free memory greater than options.gpu_default_min_memory_MB threshold |
| FAILURE_INVALID_ID | Invalid device id in selection |
| FAILURE_UNSUPPORTED | Unsupported device in selection |
| FAILURE_UNKNOWN | Generic error |
AiProceduralExpand now updates procedurals: This API function now both initializes and updates the procedural node, along with expanding (loading) the children nodes. This ensures any custom procedural_update functions are called. (ARNOLD-15898)
Viewport proxies for points, polymeshes, and volumes: AiProceduralViewport() now accepts non-procedural nodes such as points, polymesh, and volume, and returns viewport proxy representations. (ARNOLD-15941)
Render stats report API: AiReportSetFileName() sets the file name so that the render creates a render stats report (an html file), AiReportGetFileName() gets the render report file name. (ARNOLD-14140)
Cryptomatte metadata: Common cryptomatte metadata is now included in the Arnold core, so plugins do not require an mtd file for cryptomatte. (ARNOLD-15661)
Cinema 4D 2024 support: The minimum required Cinema 4D 2024 version is now 2024.4. Versions below 2024.4 are not supported. (C4DTOA-3320)
This Arnold version breaks binary compatibility. Shaders, procedurals, and other plugins compiled against older versions of Arnold are not compatible with this version of Arnold and must be updated and recompiled.
Autodesk Network Licensing version: Arnold 7.4 switches to ARNOL_2026 licensing. (ARNOLD-15400)
ARNOL_2026 licenses.--pk C0PR1 --pv 2026.0.0.F with the AdskLicensingInstHelper command.Removed sss_use_autobump option: Use the per-object autobump_visibility flag. (ARNOLD-15782)
Removed legacy_volume_albedo: This option is no longer available as the new volume albedo is more useful. (ARNOLD-15782)
Removed AiMsgSetCallback(), AiMsgAddCallback(), AiMsgResetCallback(): Use AiMsgRegisterCallback() and AiMsgDeregisterCallback() instead. (ARNOLD-15782)
Removed AiASSLoad(), AiASSWrite(), AiASSWriteWithMetadata(): Use AiSceneLoad() and AiSceneWrite() instead. (ARNOLD-15782)
Removed deprecated versions of AiOrenNayarBSDF() and AiMicrofacetSetThinFilm(): Use the version with the same function name but additional arguments. (ARNOLD-15782)
Removed AiLoadImage(): Use AiReadImage() instead. (ARNOLD-15782)
Deprecated enable_new_quad_light_sampler and enable_new_point_light_sampler options: The new samplers should always be better, so these options are marked as deprecated and will be removed in a future version of Arnold. (ARNOLD-15782)
Distant Lights normalize support : Distant lights now support the normalize attribute, so you can now disable normalize (before it was always enabled and the normalize attribute was ignored). You can use the Arnold option usd_legacy_distant_light_normalize to roll back to the previous behaviour. (usd#2176)
Single full scene update in batch: Arnold now only does a single full scene update for render sessions in batch mode. This can cause issues for plugins allowing the modification of the scene in batch sessions, as dependencies between nodes are not tracked. Plugin developers should use interactive render sessions when modifying the scene. (ARNOLD-15974)
Legacy Arnold Material is deprecated: The legacy Xpresso-based Arnold Material is now deprecated. The default material system setting is removed from the Preferences and Node Materials are preferred. You can convert legacy materials to Node Materials through the Arnold > Utilities > Material > Convert plugin menu. If needed, you can still create the legacy material node through the Create > Extensions menu from the Material Manager. (C4DTOA-3295)
Arnold tag inheritance in Cloners: Child objects now inherit the Arnold Parameters tag of a parent Cloner only if they have no Arnold tag assigned. Previously the Cloner's tag was overriding the child object's tag. (C4DTOA-3319)
Length unit and degree user attributes: User attributes that are in length unit are now exported to the Arnold scene length units. That means they are scaled up or down, based on the Export Scale value in Arnold Render Settings. The Z component of vector type length unit attributes is also inverted, because Cinema 4D and Arnold use different coordinate systems (left vs right handed). Degree type user data is now exported as degree instead of radian. User attributes in old scenes have to be adjusted accordingly. (C4DTOA-3334)
Title case labels: All attribute labels are now changed to title case format (capitalized first letter of every major word). If you reference attributes by name in the overlay imager or scripts, then they have to be updated. (C4DTOA-1587)